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dc.contributor.authorChamizo Herrero, Alba
dc.contributor.editorArtesis Plantijn Hogeschool Antwerpenes
dc.date.accessioned2016-02-03T11:06:00Z
dc.date.available2016-02-03T11:06:00Z
dc.date.issued2014
dc.identifier.urihttp://uvadoc.uva.es/handle/10324/15741
dc.description.abstractA GGULIVRR (Generic Game for Ubiquitous Learning in an Interactive Virtual and Real reality) game is a mobile contextual learning game. Gamers / Learners scan QR codes situated in a certain location and receive contextual questions which they have to answer, all by using a mobile phone. The creation of an educative and entertaining GGULIVRR game is a process with multiple aspects activating several disciplines: Collecting learning material, creating a challenge, implementing software code, assembling the whole using strong graphics to get the real look and feel. And there is the meta-process: how to organize a team and manage tasks, progress, plans, ideas and decisions. The following text will describe all facets of our project: City Jungle, a GGULIVRR game in the Zoo of Antwerp.es
dc.format.mimetypeapplication/pdfes
dc.language.isoenges
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.subjectJuegos de ordenadores
dc.titleCity Jungle: GGULIVRR game for the zoo of Antwerpes
dc.typeinfo:eu-repo/semantics/bachelorThesises
dc.description.degreeGrado en Ingeniería en Diseño Industrial y Desarrollo de Productoes


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