Skip navigation
Please use this identifier to cite or link to this item:
Title: Engaging adolescents with Down syndrome in an educational video game
Authors: González-Ferreras, César
Escudero-Mancebo, David
Corrales-Astorgano, Mario
Aguilar-Cuevas, Lourdes
Flores-Lucas, Valle
Issue Date: 2017
Publisher: Taylor & Francis
Description: Producción Científica
Citation: International Journal of Human–Computer Interaction, 2017, vol. 33, n. 9, p. 693-712
Abstract: This article describes the design, implementation and evaluation of an educational video game that helps individuals with Down syndrome to improve their speech skills, specifically those related to prosody. Special attention has been paid to the design of the user interface, taking into account the cognitive, learning, and attentional limitations of people with Down syndrome. The learning content is conveyed by activities of production and perception of prosodic phenomena, aimed at increasing their communicative competence. These activities are introduced within the narrative of a video game so that the players do not conceive the tool as a mere succession of learning activities, but so that they learn and improve their speech while playing. The evaluation strategy that has been followed involves real users and combines different evaluation activities. Results show a high level of acceptance by participants and also by professionals, speech therapists, and special education teachers.
ISSN: 1044 - 7318
Peer Review: SI
Sponsor: MEC-FEDER Grant TIN2014-59852-R y la Junta de Castilla y León Regional Grant VA145U14
Rights Owner: Taylor & Francis
Language: eng
Rights: info:eu-repo/semantics/embargoedAccess
Appears in Collections:ECA-SIMM - Artículos de revista

Files in This Item:
File Description SizeFormat 
gonzalez17.pdf838,75 kBAdobe PDFThumbnail

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.

University of Valladolid
Powered by MIT's. DSpace software, Version 5.5