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    Por favor, use este identificador para citar o enlazar este ítem:http://uvadoc.uva.es/handle/10324/37215

    Título
    Gamification for formative assessment in the framework of engineering learning
    Autor
    Parra Santos, María Teresauntranslated ORCID
    Molina Jordá, José Miguel
    Casanova Pastor, Gerard
    Maiorano Lauría, Lucila Paola
    Año del Documento
    2018
    Editorial
    The Association for Computing Machinery (ACM)
    Tipología
    Juegos Educativos
    Résumé
    There are evidences that Student Response Systems (SRS) encourage student participation in the classroom by streamlining class development. Recent experiences indicate that these SRS have been used in the context of quizzes, showing that students' attention, motivation and enjoyment are increased with respect to the simple use of a simple questionnaire. The applications Socrative, Kahoot, Quizlet, Quizizz, among others, are each year more consolidated. The strategy for the development of games in the classroom is that it should be voluntary, anonymous, with a reduced cost of time (on the order of minutes). The paper shows material of Fluid Mechanics subject at university level. There is much more material in Kahoot format than in Socrative. The tool let diagnose weak points on the learning process in the classroom.
    Asignatura
    cualquiera
    Nivel Educativo
    Enseñanzas universitarias
    Idioma
    eng
    URI
    http://uvadoc.uva.es/handle/10324/37215
    Tipo de versión
    info:eu-repo/semantics/publishedVersion
    Derechos
    embargoedAccess
    Aparece en las colecciones
    • Obj. de Aprendizaje - Ingeniería y Tecnología [148]
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    Nombre:
    ANEXO1_19_19_122Proceedings-TEEM18SIMa.pdfEmbargado hasta: 2023-12-01
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    Attribution-NonCommercial-NoDerivatives 4.0 InternacionalExcepté là où spécifié autrement, la license de ce document est décrite en tant que Attribution-NonCommercial-NoDerivatives 4.0 Internacional

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