2024-03-28T23:14:20Zhttp://uvadoc.uva.es/oai/requestoai:uvadoc.uva.es:10324/314092021-07-06T08:34:16Zcom_10324_1191com_10324_931com_10324_894col_10324_1381
Ortega Arranz, Alejandro
Kalz, Marco
Martínez Monés, Alejandra
2018-09-05T15:22:43Z
2018-09-05T15:22:43Z
2018
http://uvadoc.uva.es/handle/10324/31409
Gamification strategies have been proposed to mitigate student disengagement and dropouts in massive online environments, due to the positive results shown by these strategies at lower scales. Among various gamification strategies, redeemable rewards have been identified as an effective element to intrinsically motivate students and increase their engagement in educational settings, including MOOCs. Yet, effective design, implementation and enactment of this gamification strategy in MOOC contexts might face new challenges, given the unique
characteristics of these learning settings such as massiveness. As an attempt to help teachers use redeemable rewards in MOOCs, this paper analyzes the characteristics of MOOCs that influence its integration and presents a proposal of a system supporting the design, implementation and enactment of such rewards. The envisioned system is illustrated by a scenario that describes the main features of this system for teachers and students.
Ministerio de Economía, Industria y Competitividad (Projects TIN2014-53199-C3-2-R and TIN2017-85179-C3-2-R)
Junta de Castilla y León (programa de apoyo a proyectos de investigación – Ref. VA082U16)
application/pdf
eng
info:eu-repo/semantics/restrictedAccess
Creating Engaging Experiences in MOOCs through In-Course Redeemable Rewards
2018 IEEE Global Engineering Education Conference (EDUCON 2018), Santa Cruz de Tenerife, Spain
info:eu-repo/semantics/conferenceObject