RT info:eu-repo/semantics/conferenceObject T1 How Gamification is Being Implemented in MOOCs? A Systematic Literature Review T2 EC-TEL 2017 A1 Ortega Arranz, Alejandro A1 Muñoz Cristóbal, Juan Alberto A1 Martínez Monés, Alejandra A1 Bote Lorenzo, Miguel Luis A1 Asensio Pérez, Juan Ignacio K1 MOOC K1 Literatura K1 Juegos - aspecto educativo AB Although MOOCs are being established as a very popular technology to support learning, they are often criticized for their lack of support to active pedagogies and the high drop-out rates. One approach to face this problem is gamification, due to the promising benefits al-ready shown at small-scale environments. Attending to the current and growing use of game elements in MOOCs, this paper presents a systematic literature review of the usage of gamification in MOOCs, aimed at analyzing how gamification is being implemented in MOOCs, and to identify unexplored research opportunities in this field. The results show that gamification is still at an early stage in MOOCs, and it is being implemented in similar ways to those at small scale contexts PB Springer International Publishing YR 2017 FD 2017 LK http://uvadoc.uva.es/handle/10324/24837 UL http://uvadoc.uva.es/handle/10324/24837 LA eng NO Ortega-Arranz, A., Muñoz-Cristóbal, J. A., Martínez-Monés, A., Bote-Lorenzo, M. L. & Asensio-Pérez, J. I. How Gamification is Being Implemented in MOOCs? A Systematic Literature Review. In Proceedings of the 12th European Conference on Technology Enhanced Learning, (accepted), Tallinn, Estonia, 2017 NO Producción Científica DS UVaDOC RD 24-abr-2024