RT info:eu-repo/semantics/conferenceObject T1 Gamifying Collaborative Activities in MOOCs T2 EMOOCs 2017: European MOOCs Stakeholders Summit A1 Ortega Arranz, Alejandro A1 Muñoz Cristóbal, Juan Alberto A1 Martínez Monés, Alejandra A1 Bote Lorenzo, Miguel Luis A1 Asensio Pérez, Juan Ignacio K1 MOOC AB MOOCs can bring together thousands of students with different background in the same course. This fact presents a good opportunity for instructors to design and enact collaborative activities that may involve groups.However, MOOCs present some drawbacks that can hinder the completion of this kind of activities such as the high drop-out rates, the self-paced character or the resistance of the students to abandon their comfort zone. The use of gamification in MOOC contexts has shown potential benefits to enhance students' engagement, encourage students to interact with others and promote activity submission, which can be useful for increasing the completion of such collaborative activities. This paper shows the gamification design, and the first outcomes, of a MOOC that involves gamified and collaborative activities. To carry this out, the course was configured with 15 badges that students can achieve when performing social and optional actions for completing the course PB Springer International Publishing YR 2017 FD 2017 LK http://uvadoc.uva.es/handle/10324/24857 UL http://uvadoc.uva.es/handle/10324/24857 LA eng NO Ortega-Arranz, A., Muñoz-Cristóbal, J.A., Martínez-Monés, A., Bote-Lorenzo, M.L., Asensio-Pérez, J.I. Gamifying Collaborative Activities in MOOCs. Proceedings of the Fifth European MOOCs Stakeholders Summit, eMOOCS 2017, Madrid, Spain, May 2017. NO Producción Científica DS UVaDOC RD 19-abr-2024