RT info:eu-repo/semantics/other T1 Gamification for formative assessment in the framework of engineering learning A1 Parra Santos, María Teresa A1 Molina Jordá, José Miguel A1 Casanova Pastor, Gerard A1 Maiorano Lauría, Lucila Paola AB There are evidences that Student Response Systems (SRS)encourage student participation in the classroom by streamliningclass development. Recent experiences indicate that these SRShave been used in the context of quizzes, showing that students'attention, motivation and enjoyment are increased with respectto the simple use of a simple questionnaire. The applicationsSocrative, Kahoot, Quizlet, Quizizz, among others, are each yearmore consolidated. The strategy for the development of games inthe classroom is that it should be voluntary, anonymous, with areduced cost of time (on the order of minutes). The paper showsmaterial of Fluid Mechanics subject at university level. There ismuch more material in Kahoot format than in Socrative. The toollet diagnose weak points on the learning process in theclassroom. PB The Association for Computing Machinery (ACM) YR 2018 FD 2018 LK http://uvadoc.uva.es/handle/10324/37215 UL http://uvadoc.uva.es/handle/10324/37215 LA eng DS UVaDOC RD 19-abr-2024