TY - JOUR AU - San Martín Gutíerrez, Sonia AU - Jiménez Torres, Nadia AU - Camarero Izquierdo, María Carmen AU - San José Cabezudo, Rebeca PY - 2020 SN - ISSN 0718–1876 UR - http://uvadoc.uva.es/handle/10324/39062 AB - The smartphone has made gaming more accessible and desirable for a wider market than ever before. Game apps are one of the most consumed and fastest growing products in the world today. Yet, few studies have thus far explored the implications of games... LA - eng PB - Universidad de Talca (Chile) KW - Consumidores - conducta KW - Videojuegos KW - Mercado electrónico KW - Aplicaciones móviles KW - Videojuegos TI - The Path between Personality, Self-Efficacy, and Shopping Regarding Games Apps DO - 10.4067/S0718-18762020000200105 ER -