Mostrar el registro sencillo del ítem

dc.contributor.authorTopali, Paraskevi 
dc.contributor.authorOrtega Arranz, Alejandro 
dc.contributor.authorEr, Erkan 
dc.contributor.authorMartínez Monés, Alejandra 
dc.contributor.authorVillagrá Sobrino, Sara Lorena 
dc.contributor.authorDimitriadis Damoulis, Ioannis 
dc.date.accessioned2019-10-21T12:48:58Z
dc.date.available2019-10-21T12:48:58Z
dc.date.issued2019
dc.identifier.citationCalise M. et al. (eds). EMOOCs 2019: Sixth European MOOCs Stakeholders Summit. Cham: Springer, 2019, p. 81-90es
dc.identifier.isbn978-3-030-19875-6es
dc.identifier.urihttp://uvadoc.uva.es/handle/10324/38663
dc.descriptionProducción Científicaes
dc.description.abstractAlthough Massive Open Online Courses (MOOCs) have been reported as an effective educational tool offering numerous opportunities in online learning, the high dropout rates and the lack of learners’ motivation are factors concerning researchers and instructors. The one-size-fits-all instructional approach that most courses follow, failing to address the individual needs of learners, has been seen as their weakest point. Recent efforts focus on the inclusion of active learning pedagogies in MOOCs to stimulate the interaction among the participants and to keep them engaged. However, taking into account that in these massive contexts the learners face several issues while trying to keep up with the course, the incorporation of active learning strategies may introduce additional problems to the learning process. This study explores the problems that learners experienced in a MOOC implementing collaboration and gamification strategies. As the results reveal, the introduction of collaborative learning activities can generate additional problems to learners and for that reason, a careful design and a proper scaffolding is needed in an early stage to overcome the problems that will occur. No significant problems were reported regarding the implementation of gamification elements.es
dc.format.extent10 p.es
dc.format.mimetypeapplication/pdfes
dc.language.isoenges
dc.publisherSpringer Linkes
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subject.classificationMOOC (Massive Open Online Course)es
dc.subject.classificationCEMA (Curso En Línea Masivo y Abierto)es
dc.subject.classificationLearning difficultieses
dc.subject.classificationDificultades de aprendizajees
dc.subject.classificationActive learninges
dc.subject.classificationAprendizaje activoes
dc.subject.classificationGamificationes
dc.subject.classificationGamificaciónes
dc.subject.classificationCollaborationes
dc.subject.classificationColaboraciónes
dc.titleExploring the Problems Experienced by Learners in a MOOC Implementing Active Learning Pedagogieses
dc.typeinfo:eu-repo/semantics/conferenceObjectes
dc.rights.holder© 2019 Springer Naturees
dc.identifier.doi10.1007/978-3-030-19875-6_10es
dc.relation.publisherversionhttps://link.springer.com/chapter/10.1007%2F978-3-030-19875-6_10es
dc.title.eventEMOOCs 2019: Sixth European MOOCs Stakeholders Summites
dc.description.projectMinisterio de Ciencia, Innovación y Universidades - Fondo Europeo de Desarrollo Regional (projects TIN2017-85179-C3-2-R and TIN2014-53199-C3-2R)es
dc.description.projectJunta de Castilla y León - Fondo Europeo de Desarrollo Regional (project VA257P18)es
dc.description.projectComisión Europea (project 588438-EPP-1-2017-1-EL-EPPKA2-KA)es
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.type.hasVersioninfo:eu-repo/semantics/draftes


Ficheros en el ítem

Thumbnail

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem