1 #ifndef INKSCREENCONTROLLER_H 2 #define INKSCREENCONTROLLER_H 4 #include <Controller/controller.h> 5 #include <View/inkscreen.h> 65 #endif // INKSCREENCONTROLLER_H void inkColor(int btnPosition)
inkColor Gets the selected color and sets it into the ink model.
Definition: inkscreencontroller.cpp:68
void heightView()
heightView Gets the screen height and sets it into the ink model.
Definition: inkscreencontroller.cpp:14
void selectedIcon()
selectedIcon
Definition: inkscreencontroller.cpp:94
void setModel(Interfaz *ink)
setModel Sets the ink model.
Definition: inkscreencontroller.cpp:74
void finish()
finish Finish the edition and shows the preview of the QML interface.
Definition: inkscreencontroller.cpp:79
The InkScreenController class.
Definition: inkscreencontroller.h:10
The Controller class.
Definition: controller.h:13
The InkScreen class.
Definition: inkscreen.h:15
The Interfaz class. Represents generic screen.
Definition: interfaz.h:10
void widthView()
widthView Gets the screen width and sets it into the ink model.
Definition: inkscreencontroller.cpp:20
void textProperty()
textProperty Gets ink screen option sets it into the ink model.
Definition: inkscreencontroller.cpp:62
InkScreenController(InkScreen *view)
InkScreenController constructor.
Definition: inkscreencontroller.cpp:7
void checkMenuSize()
checkMenuSize Checks the number of elements and if it is correct, sets the value into the ink model...
Definition: inkscreencontroller.cpp:26