#include <stdio.h>
#include <stdlib.h>
#include <hitmap.h>
Go to the source code of this file.
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| hit_tileNewType (int) |
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void | cannonsMM (int n, int m, int p) |
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int | main (int argc, char *argv[]) |
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void | matrixBlockProduct (HitTile_int A, HitTile_int B, HitTile_int C) |
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void | initMatrices (int m, int p, HitTile_int tileA, HitTile_int tileB, HitTile_int tileC, HitLayout layA, HitLayout layB) |
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#define MATRIX_ACOLUMNS 20 |
#define MATRIX_BCOLUMNS 10 |
void cannonsMM |
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int |
n, |
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int |
m, |
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int |
p |
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void initMatrices |
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int |
m, |
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int |
p, |
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HitTile_int |
tileA, |
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HitTile_int |
tileB, |
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HitTile_int |
tileC, |
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HitLayout |
layA, |
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HitLayout |
layB |
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) |
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int main |
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int |
argc, |
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char * |
argv[] |
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void matrixBlockProduct |
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HitTile_int |
A, |
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HitTile_int |
B, |
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HitTile_int |
C |
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) |
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