Hitmap 1.3
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#include "hit_tile.h"
Go to the source code of this file.
Macros | |
#define | hit_mbTileElemIteratorAt(var, iterX, iterY) ((var).data[(iterX)*(hit_bShapeCard(hit_tileShape(var),1))+(iterY)]) |
Functions | |
void | hit_mbTileClear (void *tileP) |
#define hit_mbTileElemIteratorAt | ( | var, | |
iterX, | |||
iterY | |||
) | ((var).data[(iterX)*(hit_bShapeCard(hit_tileShape(var),1))+(iterY)]) |
Gets a element from the bitmap matrix tile when using an iterator.
var | Tile bitmap variable. |
iterX | Variable iterator x. |
iterY | Variable iterator y. |
Definition at line 159 of file hit_mbtile.h.
void hit_mbTileClear | ( | void * | tileP | ) |