dc.contributor.author | Chamizo Herrero, Alba | |
dc.contributor.editor | Artesis Plantijn Hogeschool Antwerpen | es |
dc.date.accessioned | 2016-02-03T11:06:00Z | |
dc.date.available | 2016-02-03T11:06:00Z | |
dc.date.issued | 2014 | |
dc.identifier.uri | http://uvadoc.uva.es/handle/10324/15741 | |
dc.description.abstract | A GGULIVRR (Generic Game for Ubiquitous Learning in an Interactive Virtual and Real reality) game is a mobile contextual learning game. Gamers / Learners scan QR codes situated in a certain location and receive contextual questions which they have to answer, all by using a mobile phone.
The creation of an educative and entertaining GGULIVRR game is a process with multiple aspects activating several disciplines: Collecting learning material, creating a challenge, implementing software code, assembling the whole using strong graphics to get the real look and feel. And there is the meta-process: how to organize a team and manage tasks, progress, plans, ideas and decisions.
The following text will describe all facets of our project: City Jungle, a GGULIVRR game in the Zoo of Antwerp. | es |
dc.format.mimetype | application/pdf | es |
dc.language.iso | eng | es |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | es |
dc.subject | Juegos de ordenador | es |
dc.title | City Jungle: GGULIVRR game for the zoo of Antwerp | es |
dc.type | info:eu-repo/semantics/bachelorThesis | es |
dc.description.degree | Grado en Ingeniería en Diseño Industrial y Desarrollo de Producto | es |