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dc.contributor.authorMartínez Maldonado, Roberto
dc.contributor.authorGoodyear, Peter
dc.contributor.authorCarvalho, Lucila
dc.contributor.authorThompson, Kate
dc.contributor.authorHernández Leo, Davinia
dc.contributor.authorDimitriadis Damoulis, Ioannis 
dc.contributor.authorPrieto Santos, Luis Pablo
dc.contributor.authorWardak, Dewa
dc.date.accessioned2017-08-18T08:32:57Z
dc.date.available2017-08-18T08:32:57Z
dc.date.issued2017
dc.identifier.citationMartínez-Maldonado, R., Goodyear, P., Carvalho, L., Thompson, K., Hernández-Leo, D., Dimitriadis, Y., Prieto-Santos, L.P., Wardak, D. Supporting Collaborative Design Activity in a Multi-User Digital Design Ecology. Computers in Human Behavior. 71:327-342, February 2017.es
dc.identifier.urihttp://uvadoc.uva.es/handle/10324/24903
dc.descriptionProducción Científicaes
dc.description.abstractAcross a broad range of design professions, there has been extensive research on design practices and considerable progress in creating new computer-based systems that support design work. Our research is focused on educational/instructional design for students' learning. In this sub-field, progress has been more limited. In particular, neither research nor systems development have paid much attention to the fact that design is becoming a more collaborative endeavor. This paper reports the latest research outcomes from R&D in the Educational Design Studio (EDS), a facility developed iteratively over four years to support and understand collaborative, real-time, co-present design work. The EDS serves to (i) enhance our scientific understanding of design processes and design cognition and (ii) provide insights into how designers' work can be improved through appropriate technological support. In the study presented here, we introduced a complex, multi-user, digital design tool into the existing ecology of tools and resources available in the EDS. We analysed the activity of four pairs of ‘teacher-designers’ during a design task. We identified different behaviors - in reconfiguring the task, the working methods and toolset usage. Our data provide new insights about the affordances of different digital and analogue design surfaces used in the Studio.es
dc.format.mimetypeapplication/pdfes
dc.language.isoenges
dc.publisherElsevieres
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject.classificationAprendizajees
dc.subject.classificationDiseño digitales
dc.titleSupporting Collaborative Design Activity in a Multi-User Digital Design Ecologyes
dc.typeinfo:eu-repo/semantics/articlees
dc.identifier.doihttps://doi.org/10.1016/j.chb.2017.01.055es
dc.relation.publisherversionhttp://www.sciencedirect.com/science/article/pii/S0747563217300675es
dc.identifier.publicationtitleComputers in Human Behavior.es
dc.peerreviewedSIes
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International


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