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dc.contributor.author | Ibáñez Etxeberría, Alex | |
dc.contributor.author | Gómez Carrasco, Cosme Jesús | |
dc.contributor.author | Fontal Merillas, Olaia | |
dc.contributor.author | García Ceballos, Silvia | |
dc.date.accessioned | 2022-03-10T10:42:08Z | |
dc.date.available | 2022-03-10T10:42:08Z | |
dc.date.issued | 2020 | |
dc.identifier.citation | Applied Sciences, 2020, vol. 10, n. 7, 2352 | es |
dc.identifier.issn | 2076-3417 | es |
dc.identifier.uri | https://uvadoc.uva.es/handle/10324/52373 | |
dc.description | Producción Científica | es |
dc.description.abstract | Technological advancements have provided heritage with new learning environments via the use of virtual and augmented reality, which can foster the accessibility and understanding of culture and propose new ways of interacting with heritage. Therefore, in this study, a systematic evaluation is carried out of n=197 heritage education programs listed in the database of the Observatorio de Educación patrimonial en España (OEPE) (the Spanish Heritage Education Observatory–SHEO) which, in their descriptions, integrate the use of virtual environments and/or augmented reality to promote learning on the part of the user. The objectives of this study are: (1) to analyse the state of the art, (2) to evaluate the quality of their educational designs via the “analysis and assessment sequential method for heritage education programs” (SAEPEP-OEPE) and (3) to identify variables which can be improved or which have a significant influence on the quality of the programs. Highlights of the results include: (a) the increasing implementation of these technologies in heritage education programs, with the greater presence of virtual resources than of learning environments, (b) the low level of the scope of educational quality in their designs, particularly their assessment, and (c) the inclusion of advanced technologies slightly decreases the specificity of the educational design. | es |
dc.format.mimetype | application/pdf | es |
dc.language.iso | eng | es |
dc.publisher | MDPI | es |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | es |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject.classification | Heritage education | es |
dc.subject.classification | Educación patrimonial | es |
dc.subject.classification | Virtual environments | es |
dc.subject.classification | Entornos virtuales | es |
dc.subject.classification | Augmented reality | es |
dc.subject.classification | Realidad aumentada | es |
dc.title | Virtual environments and augmented reality applied to heritage education. An evaluative study | es |
dc.type | info:eu-repo/semantics/article | es |
dc.rights.holder | © 2020 The Authors | es |
dc.identifier.doi | 10.3390/app10072352 | es |
dc.relation.publisherversion | https://www.mdpi.com/2076-3417/10/7/2352 | es |
dc.peerreviewed | SI | es |
dc.description.project | Ministerio de Ciencia, Innovación y Universidades - Fondo Europeo de Desarrollo Regional (projects EDU2015-65716-C2-1-R, EDU2015-65716-C2-2-R and PGC2018-094491-B-C33) | es |
dc.description.project | Fundación Séneca de la Región de Murcia (project 20638/JLI/18) | es |
dc.description.project | Gobierno Vasco (project IT1193-19) | es |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
dc.type.hasVersion | info:eu-repo/semantics/publishedVersion | es |
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