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dc.contributor.authorIbáñez Etxeberría, Alex
dc.contributor.authorGómez Carrasco, Cosme Jesús
dc.contributor.authorFontal Merillas, Olaia 
dc.contributor.authorGarcía Ceballos, Silvia 
dc.date.accessioned2022-03-10T10:42:08Z
dc.date.available2022-03-10T10:42:08Z
dc.date.issued2020
dc.identifier.citationApplied Sciences, 2020, vol. 10, n. 7, 2352es
dc.identifier.issn2076-3417es
dc.identifier.urihttps://uvadoc.uva.es/handle/10324/52373
dc.descriptionProducción Científicaes
dc.description.abstractTechnological advancements have provided heritage with new learning environments via the use of virtual and augmented reality, which can foster the accessibility and understanding of culture and propose new ways of interacting with heritage. Therefore, in this study, a systematic evaluation is carried out of n=197 heritage education programs listed in the database of the Observatorio de Educación patrimonial en España (OEPE) (the Spanish Heritage Education Observatory–SHEO) which, in their descriptions, integrate the use of virtual environments and/or augmented reality to promote learning on the part of the user. The objectives of this study are: (1) to analyse the state of the art, (2) to evaluate the quality of their educational designs via the “analysis and assessment sequential method for heritage education programs” (SAEPEP-OEPE) and (3) to identify variables which can be improved or which have a significant influence on the quality of the programs. Highlights of the results include: (a) the increasing implementation of these technologies in heritage education programs, with the greater presence of virtual resources than of learning environments, (b) the low level of the scope of educational quality in their designs, particularly their assessment, and (c) the inclusion of advanced technologies slightly decreases the specificity of the educational design.es
dc.format.mimetypeapplication/pdfes
dc.language.isoenges
dc.publisherMDPIes
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subject.classificationHeritage educationes
dc.subject.classificationEducación patrimoniales
dc.subject.classificationVirtual environmentses
dc.subject.classificationEntornos virtualeses
dc.subject.classificationAugmented realityes
dc.subject.classificationRealidad aumentadaes
dc.titleVirtual environments and augmented reality applied to heritage education. An evaluative studyes
dc.typeinfo:eu-repo/semantics/articlees
dc.rights.holder© 2020 The Authorses
dc.identifier.doi10.3390/app10072352es
dc.relation.publisherversionhttps://www.mdpi.com/2076-3417/10/7/2352es
dc.peerreviewedSIes
dc.description.projectMinisterio de Ciencia, Innovación y Universidades - Fondo Europeo de Desarrollo Regional (projects EDU2015-65716-C2-1-R, EDU2015-65716-C2-2-R and PGC2018-094491-B-C33)es
dc.description.projectFundación Séneca de la Región de Murcia (project 20638/JLI/18)es
dc.description.projectGobierno Vasco (project IT1193-19)es
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones


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