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dc.contributor.authorCela Ranilla, José María 
dc.contributor.authorEsteve Mon, Francesc Marc
dc.contributor.authorEsteve González, Vanessa
dc.contributor.authorGisbert Cervera, Mercè
dc.date.accessioned2022-10-04T11:38:49Z
dc.date.available2022-10-04T11:38:49Z
dc.date.issued2014
dc.identifier.citationAustralasian Journal of Educational Technology, 2014, Vol. 30, Nº. 6, págs. 634-651es
dc.identifier.issn1449-3098es
dc.identifier.urihttps://uvadoc.uva.es/handle/10324/55785
dc.descriptionProducción Científicaes
dc.description.abstractEmerging technologies are providing opportunities for designing new learning environments, especially environments in which students can learn by putting their skills into practice. Knowledge about the development of these experiences needs to be accumulated and processed so that they can be integrated effectively into training programmes. In this study we describe how transferable skills such as self-management and teamwork have been developed by 70 Spanish students of Education and Marketing. The learning experience comprised a serious game designed in a 3D simulation environment. For the analysis, two analytical rubrics were taken as references. Descriptive statistics and non-parametric tests such as Mann-Whitney U and Spearman rho were conducted for comparison and correlation analysis. Our results showed that the students performed well and had a positive perception of the suitability of using the simulation environment for the development of transferable skills. We also found that women performed better than men in activities involving teamwork, especially communication tasks.es
dc.format.mimetypeapplication/pdfes
dc.language.isoenges
dc.publisherAustralasian Society for Computers in Learning in Tertiary Educationes
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectEducational Technologyes
dc.subjectTecnología educativaes
dc.subjectLearninges
dc.subjectAutogestiónes
dc.subjectAprendizaje - Trabajo en equipoes
dc.subjectImage processing -- Digital techniqueses
dc.subjectThree-dimensional imaginges
dc.titleDeveloping self-management and teamwork using digital games in 3D simulationses
dc.typeinfo:eu-repo/semantics/articlees
dc.rights.holder© Australasian Society for Computers in Learning in Tertiary Educationes
dc.identifier.doi10.14742/ajet.754es
dc.relation.publisherversionhttps://ajet.org.au/index.php/AJET/article/view/754es
dc.identifier.publicationfirstpage634es
dc.identifier.publicationissue6es
dc.identifier.publicationlastpage651es
dc.identifier.publicationtitleAustralasian Journal of Educational Technologyes
dc.identifier.publicationvolume30es
dc.peerreviewedSIes
dc.description.projectMinisterio de Ciencia e Innovación (Proyecto EDU2008-01479)es
dc.identifier.essn1449-5554es
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones
dc.subject.unesco5312.04 Educaciónes
dc.subject.unesco58 Pedagogíaes


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