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dc.contributor.authorRuiz Calleja, Adolfo 
dc.contributor.authorBote Lorenzo, Miguel Luis 
dc.contributor.authorAsensio Pérez, Juan Ignacio 
dc.contributor.authorVillagrá Sobrino, Sara Lorena 
dc.contributor.authorAlonso Prieto, Víctor
dc.contributor.authorGómez Sánchez, Eduardo 
dc.contributor.authorGarcía Zarza, Pablo
dc.contributor.authorSerrano Iglesias, Sergio 
dc.contributor.authorVega Gorgojo, Guillermo 
dc.date.accessioned2022-11-04T13:16:10Z
dc.date.available2022-11-04T13:16:10Z
dc.date.issued2022
dc.identifier.citationInternational Journal of Human-Computer Studies, 2023, Volume 170, 102959es
dc.identifier.issn1071-5819es
dc.identifier.urihttps://uvadoc.uva.es/handle/10324/56765
dc.descriptionProducción Científicaes
dc.description.abstractCultural Heritage learners can highly benefit from ubiquitous learning approaches that connect in-classroom activities with active on-site learning opportunities. However, teachers face the problem that the current landscape of technological support for learning Cultural Heritage mostly consists of mobile applications for informal contexts, completely decoupled from curricular activities. This paper presents the results of an exploratory-sequential mixed-methods study that focuses on the feasibility, for non-technical expert teachers, of repurposing an existing mobile application in formal Cultural Heritage ubiquitous learning situations. Such feasibility is explored from the perspective of the orchestration metaphor. More specifically, we used the “5+3 aspects orchestration framework” to understand the orchestration challenges of four ubiquitous learning situations about Cultural Heritage carried out in two secondary schools. These situations involved five teachers and 139 students who used a mobile application called Casual Learn for several weeks. The results of the study suggest that, after a brief training, teachers can design, enact, and orchestrate ubiquitous learning situations that involve both in-classroom and out-classroom activities. The teachers were able to transfer to the students most of the orchestration load of out-classroom activities. The results also showed that the flow of learning artifacts and information between in- and out-classroom activities is a critical issue that needs to be addressed by developers of ubiquitous learning technological solutions.es
dc.format.mimetypeapplication/pdfes
dc.language.isoenges
dc.publisherElsevieres
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subject.classificationUbiquitous learninges
dc.subject.classificationAprendizaje ubicuoes
dc.subject.classificationOrchestrationes
dc.subject.classificationOrquestaciónes
dc.subject.classificationCultural heritagees
dc.subject.classificationPatrimonio culturales
dc.subject.classificationMobile applicationses
dc.subject.classificationAplicaciones móvileses
dc.titleOrchestrating ubiquitous learning situations about Cultural Heritage with Casual Learn mobile applicationes
dc.typeinfo:eu-repo/semantics/articlees
dc.rights.holder© 2022 The Authorses
dc.identifier.doi10.1016/j.ijhcs.2022.102959es
dc.relation.publisherversionhttps://www.sciencedirect.com/science/article/pii/S107158192200177X?via%3Dihubes
dc.peerreviewedSIes
dc.description.projectJunta de Castilla y Leon - Fondo Europeo de Desarrollo Regional (project VA257P18)es
dc.description.projectAgencia Estatal de Investigación - Fondo Europeo de Desarrollo Regional (project TIN2017-85179-C3-2-R)es
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones


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