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    Por favor, use este identificador para citar o enlazar este ítem:https://uvadoc.uva.es/handle/10324/59640

    Título
    Influence of the use of Wii games on physical frailty components in institutionalized older adults
    Autor
    González Bernal, Jerónimo J.
    Jahouh, Maha
    González Santos, Josefa
    Mielgo Ayuso, Juan FranciscoAutoridad UVA Orcid
    Fernández Lázaro, DiegoAutoridad UVA
    Soto Cámara, Raúl
    Año del Documento
    2021
    Editorial
    MDPI
    Descripción
    Producción Científica
    Documento Fuente
    International Journal of Environmental Research and Public Health, 2021, Vol. 18, Nº. 5, 2723
    Resumen
    Aging is a multifactorial physiological phenomenon in which cellular and molecular changes occur. These changes lead to poor locomotion, poor balance, and an increased falling risk. This study aimed to determine the impact and effectiveness of the use of the Wii® game console on improving walking speed and balance, as well as its influence on frailty levels and falling risk, in older adults. A longitudinal study was designed with a pretest/post-test structure. The study population comprised people over 75 years of age who lived in a nursing home or attended a day care center (n = 80; 45 women; 84.2 ± 8.7 years). Forty of them were included in the Wii group (20 rehabilitation sessions during 8 consecutive weeks), and the other 40 were in the control group. Falling risk and frailty were evaluated using the Downton scale and Fried scale; balance and walking speed were assessed with the Berg Balance scale and the Gait Speed Test, respectively, as well as the Short Physical Performance Battery (SPPB). The results showed that there was no significant association between Frailty Phenotype and study groups in baseline. However, there was significant association between Frailty Phenotype and study groups at the end of study. Moreover, a significantly higher and negative percentage change (Δ) in the Wii group with respect to the control group on the in falling risk (−20.05 ± 35.14% vs. 7.92 ± 24.53%) and in walking speed (−6.42 ± 8.83% vs. −0.12 ± 4.51%) during study, while there was a higher and positive significant percent change in static balance (6.07 ± 5.74% vs. 2.13 ± 4.64%) and on the SPPB (20.28 ± 20.05% vs. 0.71 ± 7.99%) after 8 weeks of study. The main conclusion of this study was that the use of the Wii® video console for 8 weeks positively influenced walking speed, falling risk, static balance, and frailty levels in older adults. Through a rehabilitation program with the Wii® game console in the older adults, frailty levels are reduced, accompanied by a reduction in falling risk and an increase in static balance and walking speed.
    Materias (normalizadas)
    Older people
    Personas de Edad - Salud e higiene
    Geriatrics
    Videojuegos
    Spain
    Falls (Accidents) in old age - Prevention
    Caídas en ancianos - Prevención
    Materias Unesco
    3201.07 Geriatría
    Palabras Clave
    Frailty
    Walking speed
    Falling risk
    Wii
    ISSN
    1660-4601
    Revisión por pares
    SI
    DOI
    10.3390/ijerph18052723
    Version del Editor
    https://www.mdpi.com/1660-4601/18/5/2723
    Propietario de los Derechos
    © 2021 The authors
    Idioma
    eng
    URI
    https://uvadoc.uva.es/handle/10324/59640
    Tipo de versión
    info:eu-repo/semantics/publishedVersion
    Derechos
    openAccess
    Aparece en las colecciones
    • DEP05 - Artículos de revista [198]
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