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dc.contributor.authorMolina Martín, Ainhoa
dc.contributor.authorLeal Vega, Luis
dc.contributor.authorFez, Dolores de
dc.contributor.authorMartínez Plaza, Elena 
dc.contributor.authorCoco Martín, María Begoña
dc.contributor.authorPiñero, David P.
dc.date.accessioned2024-02-02T09:36:18Z
dc.date.available2024-02-02T09:36:18Z
dc.date.issued2023
dc.identifier.citationVision, 2023, Vol. 7, Nº. 2, 42es
dc.identifier.issn2411-5150es
dc.identifier.urihttps://uvadoc.uva.es/handle/10324/65564
dc.descriptionProducción Científicaes
dc.description.abstractThe use of digital devices provides a wide range of possibilities for measuring and improving visual function, including concepts such as perceptual learning and dichoptic therapy. Different technologies can be used to apply these concepts, including, in recent years, the introduction of virtual reality (VR) systems. A preliminary experience in treating anisometropic amblyopia through an immersive VR device and using prototype software is described. A total of 4 children were treated by performing 18 office-based sessions. Results showed that distance VA in amblyopic eyes remained constant in two subjects, whereas the younger subjects improved after the training. Near VA improved in three subjects. All subjects showed an increase in the stereopsis of at least one step, with three subjects showing a final stereopsis of a 60 s arc. A total of three subjects showed an increase of approximately 0.5 CS units for the spatial frequency of 3 cpd after the training. Results from this pilot study suggest that visual training based on perceptual learning through an immersive VR environment could be a viable treatment for improving CS, VA, and stereopsis in some children with anisometropic amblyopia. Future studies should support these preliminary results.es
dc.format.mimetypeapplication/pdfes
dc.language.isoenges
dc.publisherMDPIes
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectVirtual realityes
dc.subjectRealidad virtuales
dc.subjectPerceptual learninges
dc.subjectAprendizajees
dc.subjectAmblyopiaes
dc.subjectAmbliopiaes
dc.subjectLow visiones
dc.subjectVision, trastornos de laes
dc.subjectOphthalmologyes
dc.subjectPediatricses
dc.subjectChildrenes
dc.subjectVision Disorders - therapyes
dc.subjectVisión, Trastornos de la - Rehabilitaciónes
dc.titleAmblyopia treatment through immersive virtual reality: A preliminary experience in anisometropic childrenes
dc.typeinfo:eu-repo/semantics/articlees
dc.rights.holder© 2023 The authorses
dc.identifier.doi10.3390/vision7020042es
dc.relation.publisherversionhttps://www.mdpi.com/2411-5150/7/2/42es
dc.identifier.publicationfirstpage42es
dc.identifier.publicationissue2es
dc.identifier.publicationtitleVisiones
dc.identifier.publicationvolume7es
dc.peerreviewedSIes
dc.description.projectMinisterio de Economía y Competitividad, Centro para el Desarrollo Tecnológico Industrial (CDTI) - (Project NEIVATECH 111705)es
dc.identifier.essn2411-5150es
dc.rightsAtribución 4.0 Internacional*
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones
dc.subject.unesco3201.09 Oftalmologíaes
dc.subject.unesco3201.10 Pediatríaes
dc.subject.unesco2209.15 Optometríaes


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