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dc.contributor.authorFresno, Javier
dc.contributor.authorOrtega-Arranz, Héctor
dc.contributor.authorOrtega-Arranz, Alejandro 
dc.contributor.authorGonzález Escribano, Arturo 
dc.contributor.authorLlanos Ferraris, Diego Rafael 
dc.date.accessioned2024-10-16T07:30:30Z
dc.date.available2024-10-16T07:30:30Z
dc.date.issued2017
dc.identifier.citationFresno, Javier, et al. "Applying Gamification in a Parallel Programming Course." Gamification-Based E-Learning Strategies for Computer Programming Education, edited by Ricardo Alexandre Peixoto de Queirós and Mário Teixeira Pinto, IGI Global, 2017, pp. 106-130. https://doi.org/10.4018/978-1-5225-1034-5.ch006es
dc.identifier.isbn9781522510345es
dc.identifier.urihttps://uvadoc.uva.es/handle/10324/70851
dc.descriptionInnovación Educativaes
dc.description.abstractPursuing a college degree is a task that requires a great amount of time and effort. Universities are facing a big challenge to attract students and keep them motivated. The gamification of education is a practice that expects to increase the students' engagement, which in turn increases learning outcomes. Nevertheless, obtaining beneficial results from gamification requires educators to mold the teaching to include this new practice, usually involving a lot of effort. In this chapter, the authors present a new software tool developed to encourage gamification dynamics, and they describe their experience using this tool in a Parallel Programming course. The chapter describes the structure of the course, the different proposed activities, the organization of hardware resources, the design of the developed software tool, and an evaluation of the gamified course. The results show that the use of gamification techniques has been a great success. The authors have had a very positive response from their students, and there has been also a big percentage of passing students.es
dc.format.mimetypeapplication/pdfes
dc.language.isoenges
dc.publisherIGI Globales
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.subjectInformáticaes
dc.titleApplying Gamification in a Parallel Programming Coursees
dc.typeinfo:eu-repo/semantics/bookPartes
dc.relation.publisherversionhttps://www.igi-global.com/gateway/chapter/163704#pnlRecommendationFormes
dc.identifier.publicationfirstpage106es
dc.identifier.publicationlastpage130es
dc.identifier.publicationtitleGamification-Based E-Learning Strategies for Computer Programming Educationes
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones
dc.subject.unesco1203 Ciencia de Los Ordenadoreses
dc.subject.unesco3304es


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