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dc.contributor.authorOrtega-Arranz, Alejandro 
dc.contributor.authorAsensio Pérez, Juan Ignacio 
dc.contributor.authorMartínez Monés, Alejandra 
dc.contributor.authorBote Lorenzo, Miguel Luis 
dc.contributor.authorOrtega Arranz, Héctor 
dc.contributor.authorKalz, Marco
dc.date.accessioned2025-01-13T17:35:51Z
dc.date.available2025-01-13T17:35:51Z
dc.date.issued2022
dc.identifier.citationIEEE Access, diciembre 2022, vol. 10, p. 131965 - 131979es
dc.identifier.issn2169-3536es
dc.identifier.urihttps://uvadoc.uva.es/handle/10324/73751
dc.descriptionProducción Científicaes
dc.description.abstractReward-based gamification strategies are proposed as a promising technique to increase student engagement in Massive Open Online Courses (MOOCs), following its success in other small-scale educational settings. However, these strategies imply a number of orchestration tasks (e.g., design, management) that are usually carried out by instructors, and which may hinder their use and adoption. Furthermore, some MOOC distinctive features (e.g., scale, 24/7 availability, etc.) have considerable implications on how these gamification strategies are orchestrated, resulting in an unmanageable instructors’ workload in cases of manual operation. Therefore, an eventual adoption of gamification in MOOCs calls for automatic systems capable of decreasing the additional workload of instructors. The limitations identified in the current solutions (e.g., non-usable graphical interfaces, inflexible gamification designs) led us to propose and develop a new gamification system named GamiTool. An evaluation with 19 MOOC instructors and gamification designers showed the high design expressiveness, usability and potential for adoption of GamiTool. Hence, GamiTool can be used by instructors to improve students’ engagement, and also, by researchers to keep understanding the effects of gamification in MOOC settings.es
dc.format.mimetypeapplication/pdfes
dc.language.isoenges
dc.publisherIEEEes
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subject.classificationGamificationes
dc.subject.classificationinstructorses
dc.subject.classificationMOOCses
dc.subject.classificationrewardses
dc.subject.classificationsystemes
dc.subject.classificationworkloades
dc.titleGamiTool: Supporting Instructors in the Gamification of MOOCses
dc.typeinfo:eu-repo/semantics/articlees
dc.identifier.doihttps://doi.org/10.1109/ACCESS.2022.3228762es
dc.relation.publisherversionhttps://ieeexplore.ieee.org/document/9982469es
dc.peerreviewedSIes
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones
dc.subject.unesco5801 Teoría y Métodos Educativoses
dc.subject.unesco1203.17 Informáticaes


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