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dc.contributor.authorBermejo-Berros, Jesús
dc.contributor.authorGil Martínez, Miguel Angel 
dc.date.accessioned2025-12-29T10:46:09Z
dc.date.available2025-12-29T10:46:09Z
dc.date.issued2021
dc.identifier.citationBermejo-Berros, J. & Gil Martinez, M. (2021). The relationships between the exploration of virtual space, its presence and entertainment in virtual reality, 360º and 2D, Virtual Reality, 25, 1, 1043-1059, Published: 17 March 2021 https://doi.org/10.1007/s10055-021-00510-9es
dc.identifier.urihttps://uvadoc.uva.es/handle/10324/81084
dc.descriptionProducción Científicaes
dc.description.abstractThis research investigates the relationships between the way virtual space is explored, the perception of presence and the degree of entertainment experienced during the experience. All participants (N = 147) interact with an omnidirectional video clip in three different conditions (VR, 360º, 2D). Throughout the two experimental sessions, affective, cognitive, and behavioural information is collected from the participant, which allows us to relate their interactive behaviour, their per-ception of presence and degree of entertainment. The possible influence of experience with interactive systems on current interactive behaviour is also analysed. The results highlight the complex relationships between these nuclear dimensions of VR and indicate the existence of two types of exploratory behaviour that we have called interface dependent and interface independent. When the first is present, there is no connection with the positive perception of presence and entertainment, but there is in the second. This typology shows the need to consider the learning processes in the access to the content through the interface in digital interactive systems such as VR and 360º.es
dc.format.mimetypeapplication/pdfes
dc.language.isoenges
dc.publisherSpringeres
dc.publisherSpringeres
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.rights.urihttp://creativecommons.org/licenses/by-nd/4.0/*
dc.subject.classificationVirtual Reality · Virtual Space · Presence · Entertainment · Navigationes
dc.titleThe relationships between the exploration of virtual space, its presence and entertainment in virtual reality, 360º and 2Des
dc.typeinfo:eu-repo/semantics/articlees
dc.identifier.doihttps://doi.org/10.1007/s10055-021-00510-9es
dc.peerreviewedSIes
dc.rightsAttribution-NoDerivatives 4.0 Internacional*
dc.type.hasVersioninfo:eu-repo/semantics/draftes


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