| dc.contributor.author | Vega Riera, Elías | |
| dc.contributor.author | Camarero Izquierdo, María Carmen | |
| dc.contributor.author | Hamari, Juho | |
| dc.contributor.author | Xi, Nannan | |
| dc.date.accessioned | 2026-02-05T13:33:01Z | |
| dc.date.available | 2026-02-05T13:33:01Z | |
| dc.date.issued | 2026 | |
| dc.identifier.citation | International Journal of Human-Computer Studies, 2026, vol. 209, p. 103739 | es |
| dc.identifier.issn | 1071-5819 | es |
| dc.identifier.uri | https://uvadoc.uva.es/handle/10324/82600 | |
| dc.description | Producción Científica | es |
| dc.description.abstract | Virtual reality (VR) is reshaping tourism as museums increasingly adopt it to create immersive visitor experi-
ences. While presence is key to VR effectiveness, little is known about how interaction modes affect it. This study
examines the impact of two elements guidance and spatial mobility on perceived presence in virtual museum
visits. It also explores the psychological mechanisms involved and identifies autonomy as a positive driver and
satiation as a limiting factor. Results show that guidance enhances presence although it slightly reduces au-
tonomy, while spatial mobility has less of an effect. In turn, presence boosts perceived entertainment and
informativeness and positively influences attitudes toward the destination and visit intention. This research helps
to understand how interaction design in immersive environments shapes user experience and behaviour. It offers
theoretical insights on presence drivers as well as practical implications for creating more effective, satisfying,
and wellbeing-oriented VR experiences in tourism | es |
| dc.format.mimetype | application/pdf | es |
| dc.language.iso | eng | es |
| dc.publisher | Elsevier | es |
| dc.rights.accessRights | info:eu-repo/semantics/openAccess | es |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc/4.0/ | * |
| dc.subject.classification | Virtual reality | es |
| dc.subject.classification | Immersive design | es |
| dc.subject.classification | Presence | es |
| dc.subject.classification | Virtual museum | es |
| dc.subject.classification | User experience | es |
| dc.title | What leads to better immersive experiences? The role of guidance and mobility in virtual reality museums | es |
| dc.type | info:eu-repo/semantics/article | es |
| dc.rights.holder | © 2026 The Author(s) | es |
| dc.identifier.doi | 10.1016/j.ijhcs.2026.103739 | es |
| dc.relation.publisherversion | https://www.sciencedirect.com/science/article/pii/S1071581926000145 | es |
| dc.identifier.publicationfirstpage | 103739 | es |
| dc.identifier.publicationtitle | International Journal of Human-Computer Studies | es |
| dc.identifier.publicationvolume | 209 | es |
| dc.peerreviewed | SI | es |
| dc.description.project | Ministerio de Ciencia e Innovación - Agencia Estatal de Investigación ([project reference PID2021-123004NB-I00) | es |
| dc.rights | Atribución-NoComercial 4.0 Internacional | * |
| dc.type.hasVersion | info:eu-repo/semantics/publishedVersion | es |