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dc.contributor.authorVega Riera, Elías 
dc.contributor.authorCamarero Izquierdo, María Carmen 
dc.contributor.authorHamari, Juho
dc.contributor.authorXi, Nannan
dc.date.accessioned2026-02-05T13:33:01Z
dc.date.available2026-02-05T13:33:01Z
dc.date.issued2026
dc.identifier.citationInternational Journal of Human-Computer Studies, 2026, vol. 209, p. 103739es
dc.identifier.issn1071-5819es
dc.identifier.urihttps://uvadoc.uva.es/handle/10324/82600
dc.descriptionProducción Científicaes
dc.description.abstractVirtual reality (VR) is reshaping tourism as museums increasingly adopt it to create immersive visitor experi- ences. While presence is key to VR effectiveness, little is known about how interaction modes affect it. This study examines the impact of two elements guidance and spatial mobility on perceived presence in virtual museum visits. It also explores the psychological mechanisms involved and identifies autonomy as a positive driver and satiation as a limiting factor. Results show that guidance enhances presence although it slightly reduces au- tonomy, while spatial mobility has less of an effect. In turn, presence boosts perceived entertainment and informativeness and positively influences attitudes toward the destination and visit intention. This research helps to understand how interaction design in immersive environments shapes user experience and behaviour. It offers theoretical insights on presence drivers as well as practical implications for creating more effective, satisfying, and wellbeing-oriented VR experiences in tourismes
dc.format.mimetypeapplication/pdfes
dc.language.isoenges
dc.publisherElsevieres
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/*
dc.subject.classificationVirtual realityes
dc.subject.classificationImmersive designes
dc.subject.classificationPresencees
dc.subject.classificationVirtual museumes
dc.subject.classificationUser experiencees
dc.titleWhat leads to better immersive experiences? The role of guidance and mobility in virtual reality museumses
dc.typeinfo:eu-repo/semantics/articlees
dc.rights.holder© 2026 The Author(s)es
dc.identifier.doi10.1016/j.ijhcs.2026.103739es
dc.relation.publisherversionhttps://www.sciencedirect.com/science/article/pii/S1071581926000145es
dc.identifier.publicationfirstpage103739es
dc.identifier.publicationtitleInternational Journal of Human-Computer Studieses
dc.identifier.publicationvolume209es
dc.peerreviewedSIes
dc.description.projectMinisterio de Ciencia e Innovación - Agencia Estatal de Investigación ([project reference PID2021-123004NB-I00)es
dc.rightsAtribución-NoComercial 4.0 Internacional*
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones


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