| dc.contributor.author | Azevedo, Bruno | |
| dc.contributor.author | Silva, Helder | |
| dc.contributor.author | Lapenta, Olívia Morgan | |
| dc.contributor.author | Partesotti, Elena | |
| dc.date.accessioned | 2026-02-19T19:44:04Z | |
| dc.date.available | 2026-02-19T19:44:04Z | |
| dc.date.issued | 2026 | |
| dc.identifier.citation | Brooks, A.L., Banakou, D., Ceperkovic, S. (eds.). ArtsIT, Interactivity and Game Creation. ArtsIT 2024. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 651, p. 95-111. Springer. | es |
| dc.identifier.isbn | 9783031972560 | es |
| dc.identifier.uri | https://uvadoc.uva.es/handle/10324/82917 | |
| dc.description | Producción Científica | es |
| dc.description.abstract | Contemplative environments can significantly impact our mental health, and recent research highlights their importance for well-being. Guided by the principles and aesthetics of Zen Gardens and Zen Buddhism, the medium-term objective is to create an immersive, therapeutic environment with restorative qualities, utilizing a data-driven generative approach.
This paper explores the initial phase of translating brainwave data, specifically electroencephalographic recordings of brainwaves, into dynamic abstract visual patterns. In this process, the data serves as the pigment, while algorithms shape the visual aesthetics. In this first iteration, a dataset related to the research of brain activity in a resting-state experiment was used, and a Fast Fourier Transform was implemented in the Processing programming language to calculate the average amplitude and frequency.
The average amplitude was used as input for the Flow Field algorithm, influencing the velocity visualized through dynamic curves with fading trails. By presenting the current work, this article aims to show the transformative potential of generative art in creating abstract immersive environments. | es |
| dc.format.extent | 17 p. | es |
| dc.format.mimetype | application/pdf | es |
| dc.language.iso | eng | es |
| dc.publisher | Springer | es |
| dc.rights.accessRights | info:eu-repo/semantics/openAccess | es |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
| dc.subject.classification | EEG data-driven Visualization | es |
| dc.subject.classification | Computational Aesthetics | es |
| dc.subject.classification | Immersive Environments | es |
| dc.subject.classification | Zen Gardens | es |
| dc.title | Creating Generative Data-driven Aesthetics Based on Brain Waves | es |
| dc.type | info:eu-repo/semantics/conferenceObject | es |
| dc.rights.holder | © 2026 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering | es |
| dc.identifier.doi | 10.1007/978-3-031-97257-7_7 | es |
| dc.relation.publisherversion | https://link.springer.com/chapter/10.1007/978-3-031-97257-7_7 | es |
| dc.title.event | International Conference on ArtsIT, Interactivity and Game Creation Search within this conference (Abu Dhabi. 2024) | es |
| dc.description.project | FCT–Fundação para a Ciência e Tecnologia within the R&D Units Project Scope: UIDB/00319/2020, DOI10.54499/UIDB/00319/2020 | es |
| dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
| dc.type.hasVersion | info:eu-repo/semantics/acceptedVersion | es |
| dc.subject.unesco | 6203.05 Estética de las Bellas Artes | es |
| dc.subject.unesco | 3304 Tecnología de Los Ordenadores | es |