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dc.contributor.authorPartesotti, Elena
dc.contributor.authorCastellano, Gabriela
dc.contributor.authorManzolli, Jônatas
dc.date.accessioned2026-02-20T10:50:34Z
dc.date.available2026-02-20T10:50:34Z
dc.date.issued2024
dc.identifier.citationA. L. Brooks (Ed.), ArtsIT 2023, Interactivity and Game Creation (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 564, pp. 3–15. Springer, 2024.es
dc.identifier.isbn9783031553189es
dc.identifier.urihttps://uvadoc.uva.es/handle/10324/82939
dc.descriptionProducción Científicaes
dc.description.abstractIn the digital age, technology has become ubiquitous in various fields of knowledge, functioning as an extension of the human body – akin to a technological body. Consequently, it acquires ecological validity in our daily lives and offers a path for developing studies rooted in Embodied Cognition. This idea is illustrated by BehCreative, an Extended Digital Musical Instrument (EDMI) introduced and presented in this article. The article delineates the design, mapping and architecture of BehCreative from both musical and cognitive standpoints. Moreover, it explores how these instruments bridge the divide between traditional musical interfaces and immersive technologies, thereby redefining the limits of artistic expression and therapeutic interventions. The article highlights that BehCreative, as a hybrid instrument, holds the potential to facilitate therapeutic recovery and serve as an artistic tool for expressive purposes. Given its hybrid nature, BehCreative presents diverse possibilities for exploring users’ behavioral learning, as evidenced by the results of a mentioned exploratory study. Consequently, it substantiates the hypothesis of being an instrument that warrants examination from an interdisciplinary perspective.es
dc.format.extent13 p.es
dc.format.mimetypeapplication/pdfes
dc.language.isoenges
dc.publisherSpringeres
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleExploring the Theoretical Landscape of BehCreative: Artistic and Therapeutic Possibilities of an Extended Digital Musical Instrumentes
dc.typeinfo:eu-repo/semantics/conferenceObjectes
dc.rights.holder© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2024es
dc.identifier.doi10.1007/978-3-031-55319-6_1es
dc.relation.publisherversionhttps://link.springer.com/chapter/10.1007/978-3-031-55319-6_1es
dc.title.eventInternational Conference on ArtsIT, Interactivity and Game Creation Search within this conference (São Paulo. 2023)es
dc.description.projectSão Paulo Research Foundation – Brazil (FAPESP) –Grants 2016/22619-0 and 2013/07559-3es
dc.description.projectBrazilian National Council for Scientific and Technological Development (CNPq) – Grant 308695/2022-4es
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.type.hasVersioninfo:eu-repo/semantics/acceptedVersiones
dc.subject.unesco6203.06 Música, Musicologíaes


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