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dc.contributor.authorPartesotti, Elena
dc.contributor.authorHebling, Eduardo D.
dc.contributor.authorMoroni, Artemis S.
dc.contributor.authorAntunes, Micael
dc.contributor.authorPereira da Silva, César A.
dc.contributor.authorDezotti, Cássio G.
dc.contributor.authorManzolli, Jônatas
dc.date.accessioned2026-02-21T10:25:36Z
dc.date.available2026-02-21T10:25:36Z
dc.date.issued2023
dc.identifier.citationA. L. Brooks (Ed.), ArtsIT 2022, Interactivity and Game Creation (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 479, pp. 227-345). Springer, 2023.es
dc.identifier.isbn978-3-031-28993-4es
dc.identifier.urihttps://uvadoc.uva.es/handle/10324/82955
dc.descriptionProducción Científicaes
dc.description.abstractThe purpose of this paper is to study the correlation between attention and affective response when a user interacts with the artistic installation MovieScape - an Extended Immersive Digital Music Instrument. We analyzed the affective modulation in ten subjects. For that, we applied Affective Slider and audiosegmentation on the recorded performances of a Circumplex Space (a 2D Circumplex Model of Affect) to apply quantitative metrics and divide the interaction in Explorative and Contemplative states. In our paper we propose this as a unifying conceptual framework for analysing affective behavior within interactive installation such as MS. Overall, the analyses present an increase of Arousal after the interaction of the subjects within the environment, and a correlation between the Explorative interaction and the increment of Arousal which confirms the improvement in attention. Eventually, an inductive mechanism of expectancy occurred. These conclusions open up for potential in designing EIDMIs for therapeutic and pedagogical purposes. Also, these findings may also prove that subjects reached Creative Empowerment while becoming aware of MovieScape.es
dc.format.extent19 p.es
dc.format.mimetypeapplication/pdfes
dc.language.isoenges
dc.publisherSpringeres
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.subject.classificationEIDMIes
dc.subject.classificationAffective Modulationes
dc.subject.classificationLearninges
dc.subject.classificationCreative Empowermentes
dc.subject.classificationEarly Cinemaes
dc.titleAnalysis of Affective Behavior in the Artistic Installation Moviescapees
dc.typeinfo:eu-repo/semantics/conferenceObjectes
dc.rights.holder© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2023es
dc.identifier.doi10.1007/978-3-031-28993-4_23es
dc.relation.publisherversionhttps://link.springer.com/chapter/10.1007/978-3-031-28993-4_23es
dc.title.event11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022es
dc.description.projectFAPESP - Grant n. 2016/226190es
dc.description.projectCAPES - Grant n. 88887.313062/2019-00es
dc.description.projectCNPq projects - Grant n. 429620/2018-7, 304431/2018-4es
dc.description.projectFAPESP - Grant n. 2019/09734-3es
dc.type.hasVersioninfo:eu-repo/semantics/acceptedVersiones
dc.subject.unesco62 Ciencias de las Artes y las Letrases
dc.subject.unesco33 Ciencias Tecnológicases


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