| dc.contributor.author | Partesotti, Elena | |
| dc.contributor.author | Hebling, Eduardo D. | |
| dc.contributor.author | Moroni, Artemis S. | |
| dc.contributor.author | Antunes, Micael | |
| dc.contributor.author | Pereira da Silva, César A. | |
| dc.contributor.author | Dezotti, Cássio G. | |
| dc.contributor.author | Manzolli, Jônatas | |
| dc.date.accessioned | 2026-02-21T10:25:36Z | |
| dc.date.available | 2026-02-21T10:25:36Z | |
| dc.date.issued | 2023 | |
| dc.identifier.citation | A. L. Brooks (Ed.), ArtsIT 2022, Interactivity and Game Creation (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 479, pp. 227-345). Springer, 2023. | es |
| dc.identifier.isbn | 978-3-031-28993-4 | es |
| dc.identifier.uri | https://uvadoc.uva.es/handle/10324/82955 | |
| dc.description | Producción Científica | es |
| dc.description.abstract | The purpose of this paper is to study the correlation between attention and affective response when a user
interacts with the artistic installation MovieScape - an Extended Immersive Digital Music Instrument. We
analyzed the affective modulation in ten subjects. For that, we applied Affective Slider and audiosegmentation
on the recorded performances of a Circumplex Space (a 2D Circumplex Model of Affect) to
apply quantitative metrics and divide the interaction in Explorative and Contemplative states. In our paper
we propose this as a unifying conceptual framework for analysing affective behavior within interactive
installation such as MS. Overall, the analyses present an increase of Arousal after the interaction of the
subjects within the environment, and a correlation between the Explorative interaction and the increment of
Arousal which confirms the improvement in attention. Eventually, an inductive mechanism of expectancy
occurred. These conclusions open up for potential in designing EIDMIs for therapeutic and pedagogical
purposes. Also, these findings may also prove that subjects reached Creative Empowerment while
becoming aware of MovieScape. | es |
| dc.format.extent | 19 p. | es |
| dc.format.mimetype | application/pdf | es |
| dc.language.iso | eng | es |
| dc.publisher | Springer | es |
| dc.rights.accessRights | info:eu-repo/semantics/openAccess | es |
| dc.subject.classification | EIDMI | es |
| dc.subject.classification | Affective Modulation | es |
| dc.subject.classification | Learning | es |
| dc.subject.classification | Creative Empowerment | es |
| dc.subject.classification | Early Cinema | es |
| dc.title | Analysis of Affective Behavior in the Artistic Installation Moviescape | es |
| dc.type | info:eu-repo/semantics/conferenceObject | es |
| dc.rights.holder | © ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2023 | es |
| dc.identifier.doi | 10.1007/978-3-031-28993-4_23 | es |
| dc.relation.publisherversion | https://link.springer.com/chapter/10.1007/978-3-031-28993-4_23 | es |
| dc.title.event | 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022 | es |
| dc.description.project | FAPESP - Grant n. 2016/226190 | es |
| dc.description.project | CAPES - Grant n. 88887.313062/2019-00 | es |
| dc.description.project | CNPq projects - Grant n. 429620/2018-7, 304431/2018-4 | es |
| dc.description.project | FAPESP - Grant n. 2019/09734-3 | es |
| dc.type.hasVersion | info:eu-repo/semantics/acceptedVersion | es |
| dc.subject.unesco | 62 Ciencias de las Artes y las Letras | es |
| dc.subject.unesco | 33 Ciencias Tecnológicas | es |