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<mods:namePart>Méndez Giménez, Antonio</mods:namePart>
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<mods:namePart>Ediciones Universidad de Valladolid</mods:namePart>
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<mods:identifier type="citation">Agora para la educación física y el deporte, 2011, N.1, pags.55-85</mods:identifier>
<mods:identifier type="issn">1578-2174</mods:identifier>
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<mods:abstract>The initial occasional experiences designed to promote the invention of games by the students in physical education settings have evolved towards the creation of more structured and extensive teaching units. In the design of these new units, teachers tend to use various teaching models in order to increase the educational potential and the desired results. In this article, we review the existing literature on the design of games and we show the elements of each instructional model that articulate our proposal. Finally,we present and comment an experience carried out with students of 1º ESO (first year of Secondary Compulsory Education), where studentswere invited to create sports games of hitting and fielding. Under the framework of the Sport Education Model, the structure of the teaching unit responded to an eclectic approach that emphasized understanding, cooperation and creativity.</mods:abstract>
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<mods:title>El proceso de creación de juegos de golpeo y fildeo mediante la hibridación de modelos de enseñanza</mods:title>
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