<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-04-14T15:30:59Z</responseDate><request verb="GetRecord" identifier="oai:uvadoc.uva.es:10324/24932" metadataPrefix="mods">https://uvadoc.uva.es/oai/request</request><GetRecord><record><header><identifier>oai:uvadoc.uva.es:10324/24932</identifier><datestamp>2025-02-25T08:14:35Z</datestamp><setSpec>com_10324_1191</setSpec><setSpec>com_10324_931</setSpec><setSpec>com_10324_894</setSpec><setSpec>col_10324_1381</setSpec></header><metadata><mods:mods xmlns:mods="http://www.loc.gov/mods/v3" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-1.xsd">
<mods:name>
<mods:namePart>Ortega Arranz, Alejandro</mods:namePart>
</mods:name>
<mods:name>
<mods:namePart>Muñoz Cristobal, Juan Alberto</mods:namePart>
</mods:name>
<mods:name>
<mods:namePart>Martínez Monés, Alejandra</mods:namePart>
</mods:name>
<mods:name>
<mods:namePart>Bote Lorenzo, Miguel Luis</mods:namePart>
</mods:name>
<mods:name>
<mods:namePart>Asensio Pérez, Juan Ignacio</mods:namePart>
</mods:name>
<mods:extension>
<mods:dateAvailable encoding="iso8601">2017-08-21T08:54:57Z</mods:dateAvailable>
</mods:extension>
<mods:extension>
<mods:dateAccessioned encoding="iso8601">2017-08-21T08:54:57Z</mods:dateAccessioned>
</mods:extension>
<mods:originInfo>
<mods:dateIssued encoding="iso8601">2016</mods:dateIssued>
</mods:originInfo>
<mods:identifier type="citation">Ortega-Arranz, A.,  Muñoz-Cristóbal, J.A.,  Martínez-Monés, A.,  Bote-Lorenzo, M.L.,  Asensio-Pérez, J.I. A System for Gamifying Ubiquitous Learning Situations Supported by Multiple Technologies. Proceedings of the 13th International Conference on Intelligent Tutoring Systems, ITS 2016, Zagreb, Croatia, June 2016.</mods:identifier>
<mods:identifier type="isbn">9783319395838</mods:identifier>
<mods:identifier type="uri">http://uvadoc.uva.es/handle/10324/24932</mods:identifier>
<mods:identifier type="doi">10.1007/978-3-319-39583-8</mods:identifier>
<mods:abstract>Gamification is the use of game design elements in non-game contexts, and it has reported potential benefits for students. However, the proposals supporting teachers to create gamified ubiquitous learning situations are tied to specific activities and enactment technologies. To&#xd;
start addressing this issue, we propose a system to help teachers design and deploy these situations involving a variety of technologies frequently used in education</mods:abstract>
<mods:language>
<mods:languageTerm>eng</mods:languageTerm>
</mods:language>
<mods:accessCondition type="useAndReproduction">info:eu-repo/semantics/openAccess</mods:accessCondition>
<mods:accessCondition type="useAndReproduction">http://creativecommons.org/licenses/by-nc-nd/4.0/</mods:accessCondition>
<mods:accessCondition type="useAndReproduction">Attribution-NonCommercial-NoDerivatives 4.0 International</mods:accessCondition>
<mods:titleInfo>
<mods:title>A system for gamifying ubiquitous learning situations supported by multiple technologies</mods:title>
</mods:titleInfo>
<mods:genre>info:eu-repo/semantics/conferenceObject</mods:genre>
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