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<dc:title>A system for gamifying ubiquitous learning situations supported by multiple technologies</dc:title>
<dc:creator>Ortega Arranz, Alejandro</dc:creator>
<dc:creator>Muñoz Cristobal, Juan Alberto</dc:creator>
<dc:creator>Martínez Monés, Alejandra</dc:creator>
<dc:creator>Bote Lorenzo, Miguel Luis</dc:creator>
<dc:creator>Asensio Pérez, Juan Ignacio</dc:creator>
<dc:description>Producción Científica</dc:description>
<dc:description>Gamification is the use of game design elements in non-game contexts, and it has reported potential benefits for students. However, the proposals supporting teachers to create gamified ubiquitous learning situations are tied to specific activities and enactment technologies. To&#xd;
start addressing this issue, we propose a system to help teachers design and deploy these situations involving a variety of technologies frequently used in education</dc:description>
<dc:date>2017-08-21T08:54:57Z</dc:date>
<dc:date>2017-08-21T08:54:57Z</dc:date>
<dc:date>2016</dc:date>
<dc:type>info:eu-repo/semantics/conferenceObject</dc:type>
<dc:identifier>Ortega-Arranz, A.,  Muñoz-Cristóbal, J.A.,  Martínez-Monés, A.,  Bote-Lorenzo, M.L.,  Asensio-Pérez, J.I. A System for Gamifying Ubiquitous Learning Situations Supported by Multiple Technologies. Proceedings of the 13th International Conference on Intelligent Tutoring Systems, ITS 2016, Zagreb, Croatia, June 2016.</dc:identifier>
<dc:identifier>9783319395838</dc:identifier>
<dc:identifier>http://uvadoc.uva.es/handle/10324/24932</dc:identifier>
<dc:identifier>10.1007/978-3-319-39583-8</dc:identifier>
<dc:language>eng</dc:language>
<dc:relation>http://www.springer.com/us/book/9783319395821</dc:relation>
<dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
<dc:rights>http://creativecommons.org/licenses/by-nc-nd/4.0/</dc:rights>
<dc:rights>Attribution-NonCommercial-NoDerivatives 4.0 International</dc:rights>
<dc:publisher>Springer</dc:publisher>
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