<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-04-14T16:49:03Z</responseDate><request verb="GetRecord" identifier="oai:uvadoc.uva.es:10324/39062" metadataPrefix="dim">https://uvadoc.uva.es/oai/request</request><GetRecord><record><header><identifier>oai:uvadoc.uva.es:10324/39062</identifier><datestamp>2021-09-13T07:39:38Z</datestamp><setSpec>com_10324_1180</setSpec><setSpec>com_10324_931</setSpec><setSpec>com_10324_894</setSpec><setSpec>col_10324_1375</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
<dim:field mdschema="dc" element="contributor" qualifier="author" authority="381183ab-cab1-407a-8c5a-6bf82b6dc6ce" confidence="500" orcid_id="">San Martín Gutíerrez, Sonia</dim:field>
<dim:field mdschema="dc" element="contributor" qualifier="author" authority="d4654e75-e341-4b81-9696-35eb21dae955" confidence="500" orcid_id="">Jiménez Torres, Nadia</dim:field>
<dim:field mdschema="dc" element="contributor" qualifier="author" authority="6b9d85d7d672ac1e" confidence="500" orcid_id="0000-0002-5252-4581">Camarero Izquierdo, María Carmen</dim:field>
<dim:field mdschema="dc" element="contributor" qualifier="author" authority="2997a82eb8c8a6d0" confidence="500" orcid_id="">San José Cabezudo, Rebeca</dim:field>
<dim:field mdschema="dc" element="date" qualifier="accessioned">2019-11-06T13:54:44Z</dim:field>
<dim:field mdschema="dc" element="date" qualifier="available">2019-11-06T13:54:44Z</dim:field>
<dim:field mdschema="dc" element="date" qualifier="issued">2020</dim:field>
<dim:field mdschema="dc" element="identifier" qualifier="citation" lang="es">Journal of Theoretical and Applied Electronic Commerce Research, May 2020, vol.15, Issue 2, p. 59-75</dim:field>
<dim:field mdschema="dc" element="identifier" qualifier="issn" lang="es">ISSN 0718–1876</dim:field>
<dim:field mdschema="dc" element="identifier" qualifier="uri">http://uvadoc.uva.es/handle/10324/39062</dim:field>
<dim:field mdschema="dc" element="identifier" qualifier="doi" lang="es">10.4067/S0718-18762020000200105</dim:field>
<dim:field mdschema="dc" element="identifier" qualifier="publicationfirstpage" lang="es">0</dim:field>
<dim:field mdschema="dc" element="identifier" qualifier="publicationissue" lang="es">2</dim:field>
<dim:field mdschema="dc" element="identifier" qualifier="publicationlastpage" lang="es">0</dim:field>
<dim:field mdschema="dc" element="identifier" qualifier="publicationtitle" lang="es">Journal of theoretical and applied electronic commerce research</dim:field>
<dim:field mdschema="dc" element="identifier" qualifier="publicationvolume" lang="es">15</dim:field>
<dim:field mdschema="dc" element="identifier" qualifier="essn" lang="es">0718-1876</dim:field>
<dim:field mdschema="dc" element="description" lang="es">Producción Científica</dim:field>
<dim:field mdschema="dc" element="description" qualifier="abstract" lang="es">The smartphone has made gaming more accessible and desirable for a wider market than ever before. Game apps are one of the most consumed and fastest growing products in the world today. Yet, few studies have thus far explored the implications of games apps consumption from a consumer perspective, addressing the transfer of abilities from one technological field to another. The main purpose of this paper is threefold: to ascertain the role of personality as a determinant of self-efficacy, to establish whether there is a transfer process from self-efficacy in video gaming with apps to online shopping and to analyze the impact of self-efficacy on the online purchase of game-related products. Results show that neuroticism, extraversion, and agreeableness determine the gaming self-efficacy that is transferred to online shopping self-efficacy and finally to the online purchase of game-related products. These insights provide interesting managerial implications that could affect video game marketing.</dim:field>
<dim:field mdschema="dc" element="description" qualifier="project" lang="es">Ministerio de Economía y Competitividad (proyecto ECO2017-82107-R)</dim:field>
<dim:field mdschema="dc" element="description" qualifier="project" lang="es">Fondo europeo de desarrollo regional (proyecto VA112P17)</dim:field>
<dim:field mdschema="dc" element="description" qualifier="project" lang="es">Junta de Castilla y León (proyecto VA112P17)</dim:field>
<dim:field mdschema="dc" element="format" qualifier="mimetype" lang="es">application/pdf</dim:field>
<dim:field mdschema="dc" element="language" qualifier="iso" lang="es">eng</dim:field>
<dim:field mdschema="dc" element="publisher" lang="es">Universidad de Talca (Chile)</dim:field>
<dim:field mdschema="dc" element="rights" qualifier="accessRights" lang="es">info:eu-repo/semantics/openAccess</dim:field>
<dim:field mdschema="dc" element="rights" qualifier="uri" lang="*">http://creativecommons.org/licenses/by-nc-nd/4.0/</dim:field>
<dim:field mdschema="dc" element="rights" qualifier="holder" lang="es">Universidad de Talca (Chile)</dim:field>
<dim:field mdschema="dc" element="rights" lang="*">Attribution-NonCommercial-NoDerivatives 4.0 Internacional</dim:field>
<dim:field mdschema="dc" element="subject" lang="es">Consumidores - conducta</dim:field>
<dim:field mdschema="dc" element="subject" lang="es">Videojuegos</dim:field>
<dim:field mdschema="dc" element="subject" lang="es">Mercado electrónico</dim:field>
<dim:field mdschema="dc" element="subject" qualifier="classification" lang="es">Aplicaciones móviles</dim:field>
<dim:field mdschema="dc" element="subject" qualifier="classification" lang="es">Videojuegos</dim:field>
<dim:field mdschema="dc" element="subject" qualifier="unesco" lang="es">5311.05 Marketing (Comercialización)</dim:field>
<dim:field mdschema="dc" element="title" lang="es">The Path between Personality, Self-Efficacy, and Shopping Regarding Games Apps</dim:field>
<dim:field mdschema="dc" element="type" lang="es">info:eu-repo/semantics/article</dim:field>
<dim:field mdschema="dc" element="type" qualifier="hasVersion" lang="es">info:eu-repo/semantics/submittedVersion</dim:field>
<dim:field mdschema="dc" element="relation" qualifier="publisherversion" lang="es">http://www.jtaer.com/portada.php?agno=2020&amp;numero=2#</dim:field>
<dim:field mdschema="dc" element="peerreviewed" lang="es">SI</dim:field>
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