<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-04-27T21:26:15Z</responseDate><request verb="GetRecord" identifier="oai:uvadoc.uva.es:10324/43234" metadataPrefix="mods">https://uvadoc.uva.es/oai/request</request><GetRecord><record><header><identifier>oai:uvadoc.uva.es:10324/43234</identifier><datestamp>2025-02-25T08:30:06Z</datestamp><setSpec>com_10324_985</setSpec><setSpec>com_10324_954</setSpec><setSpec>com_10324_894</setSpec><setSpec>col_10324_987</setSpec></header><metadata><mods:mods xmlns:mods="http://www.loc.gov/mods/v3" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-1.xsd">
<mods:name>
<mods:namePart>Martínez Monés, Alejandra</mods:namePart>
</mods:name>
<mods:name>
<mods:namePart>Villagrá Sobrino, Sara Lorena</mods:namePart>
</mods:name>
<mods:name>
<mods:namePart>Fernández Faúndez, Eva María</mods:namePart>
</mods:name>
<mods:name>
<mods:namePart>Jiménez Ruiz, María</mods:namePart>
</mods:name>
<mods:extension>
<mods:dateAvailable encoding="iso8601">2020-10-28T11:43:44Z</mods:dateAvailable>
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<mods:extension>
<mods:dateAccessioned encoding="iso8601">2020-10-28T11:43:44Z</mods:dateAccessioned>
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<mods:originInfo>
<mods:dateIssued encoding="iso8601">2020</mods:dateIssued>
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<mods:identifier type="citation">Martínez-Monés A., Villagrá-Sobrino S., Fernández Faundez E.M., Jiménez Ruiz M. Teachers’ Adoption of Embodied Learning Digital Games with an Inclusive Education Approach: Lessons Learnt from the INTELed Project in Spain. In: Zaphiris P., Ioannou A. (eds) Learning and Collaboration Technologies. Human and Technology Ecosystems. HCII 2020. Lecture Notes in Computer Science, vol 12206. Springer, 2020. https://doi.org/10.1007/978-3-030-50506-6_18</mods:identifier>
<mods:identifier type="uri">http://uvadoc.uva.es/handle/10324/43234</mods:identifier>
<mods:abstract>Embodied learning digital games have been used with success in the past to support students with special education needs, but their application by teachers in mainstream classes with an inclusive approach is still a challenge. This paper presents the results of a set of pilots in which a suite of embodied digital games was applied into pre-school and primary school classrooms. The findings of the studies provide insights into the conditions that facilitated and/or impeded the adoption of the technology by the participant teachers. These results are then elaborated to define a first set of strategies that could be used by third-party teachers to fulfill the same objectives, and to identify concrete design challenges for the application of embodied digital games in classrooms.</mods:abstract>
<mods:language>
<mods:languageTerm>eng</mods:languageTerm>
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<mods:accessCondition type="useAndReproduction">info:eu-repo/semantics/openAccess</mods:accessCondition>
<mods:accessCondition type="useAndReproduction">http://creativecommons.org/licenses/by-nc-nd/4.0/</mods:accessCondition>
<mods:accessCondition type="useAndReproduction">© 2020 Springer</mods:accessCondition>
<mods:accessCondition type="useAndReproduction">Attribution-NonCommercial-NoDerivatives 4.0 Internacional</mods:accessCondition>
<mods:titleInfo>
<mods:title>Teachers’ adoption of embodied learning digital games with an inclusive education approach: Lessons learnt from the INTELed project in Spain</mods:title>
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