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<dc:creator>Ortega Arranz, Alejandro</dc:creator>
<dc:creator>Martínez Monés, Alejandra</dc:creator>
<dc:creator>Asensio Pérez, Juan Ignacio</dc:creator>
<dc:creator>Bote Lorenzo, Miguel Luis</dc:creator>
<dc:date>2021</dc:date>
<dc:description>Producción Científica</dc:description>
<dc:description>Learning Analytics enable a better understanding of teaching and learning&#xd;
processes by identifying and monitoring indicators based on students’ activity. These same&#xd;
indicators can also be used by reward-based gamification strategies as conditions that&#xd;
students should satisfy to earn rewards, with the purpose of increasing their engagement with&#xd;
the learning contents and activities. Hence, gamification systems must enable the digital&#xd;
representation and interpretation of indicators based on students’ activity, similarly as&#xd;
learning analytics tools do. This position paper introduces GamiTool, a gamification system to&#xd;
support the design and the computer-interpretable representation of a wide variety of&#xd;
learning analyticsindicatorsthat can be configured by practitioners as gamification conditions.&#xd;
Additionally, the paper discusses five potential lines of work regarding joint research with&#xd;
GamiTool and LA.</dc:description>
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<dc:identifier>https://uvadoc.uva.es/handle/10324/49205</dc:identifier>
<dc:language>eng</dc:language>
<dc:publisher>Society for Learning Analytics Research (SoLAR)</dc:publisher>
<dc:title>GamiTool: Towards actionable learning analytics using gamification</dc:title>
<dc:type>info:eu-repo/semantics/conferenceObject</dc:type>
<dcterms:alternative>LAK21: 11th International Conference on Learning Analytics &amp; Knowledge</dcterms:alternative>
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