<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-04-28T19:51:28Z</responseDate><request verb="GetRecord" identifier="oai:uvadoc.uva.es:10324/82600" metadataPrefix="edm">https://uvadoc.uva.es/oai/request</request><GetRecord><record><header><identifier>oai:uvadoc.uva.es:10324/82600</identifier><datestamp>2026-02-05T20:01:06Z</datestamp><setSpec>com_10324_1180</setSpec><setSpec>com_10324_931</setSpec><setSpec>com_10324_894</setSpec><setSpec>col_10324_1375</setSpec></header><metadata><rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:ore="http://www.openarchives.org/ore/terms/" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:ds="http://dspace.org/ds/elements/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:edm="http://www.europeana.eu/schemas/edm/" xsi:schemaLocation="http://www.w3.org/1999/02/22-rdf-syntax-ns# http://www.europeana.eu/schemas/edm/EDM.xsd">
<edm:ProvidedCHO rdf:about="https://uvadoc.uva.es/handle/10324/82600">
<dc:creator>Vega Riera, Elías</dc:creator>
<dc:creator>Camarero Izquierdo, María Carmen</dc:creator>
<dc:creator>Hamari, Juho</dc:creator>
<dc:creator>Xi, Nannan</dc:creator>
<dc:date>2026</dc:date>
<dc:description>Producción Científica</dc:description>
<dc:description>Virtual reality (VR) is reshaping tourism as museums increasingly adopt it to create immersive visitor experi-&#xd;
ences. While presence is key to VR effectiveness, little is known about how interaction modes affect it. This study&#xd;
examines the impact of two elements  guidance and spatial mobility on perceived presence in virtual museum&#xd;
visits. It also explores the psychological mechanisms involved and identifies autonomy as a positive driver and&#xd;
satiation as a limiting factor. Results show that guidance enhances presence although it slightly reduces au-&#xd;
tonomy, while spatial mobility has less of an effect. In turn, presence boosts perceived entertainment and&#xd;
informativeness and positively influences attitudes toward the destination and visit intention. This research helps&#xd;
to understand how interaction design in immersive environments shapes user experience and behaviour. It offers&#xd;
theoretical insights on presence drivers as well as practical implications for creating more effective, satisfying,&#xd;
and wellbeing-oriented VR experiences in tourism</dc:description>
<dc:format>application/pdf</dc:format>
<dc:identifier>https://uvadoc.uva.es/handle/10324/82600</dc:identifier>
<dc:language>eng</dc:language>
<dc:publisher>Elsevier</dc:publisher>
<dc:title>What leads to better immersive experiences? The role of guidance and mobility in virtual reality museums</dc:title>
<dc:type>info:eu-repo/semantics/article</dc:type>
<edm:type>TEXT</edm:type>
</edm:ProvidedCHO>
<ore:Aggregation rdf:about="https://uvadoc.uva.es/handle/10324/82600#aggregation">
<edm:aggregatedCHO rdf:resource="https://uvadoc.uva.es/handle/10324/82600"/>
<edm:dataProvider>UVaDOC. Repositorio Documental de la Universidad de Valladolid</edm:dataProvider>
<edm:isShownAt rdf:resource="https://uvadoc.uva.es/handle/10324/82600"/>
<edm:isShownBy rdf:resource="https://uvadoc.uva.es/bitstream/10324/82600/1/What-leads-to-better-immersive-experiences.pdf"/>
<edm:provider>Hispana</edm:provider>
<edm:rights rdf:resource="http://creativecommons.org/licenses/by-nc/4.0/"/>
</ore:Aggregation>
<edm:WebResource rdf:about="https://uvadoc.uva.es/bitstream/10324/82600/1/What-leads-to-better-immersive-experiences.pdf">
<edm:rights rdf:resource="http://creativecommons.org/licenses/by-nc/4.0/"/>
</edm:WebResource>
</rdf:RDF></metadata></record></GetRecord></OAI-PMH>