<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-05-05T21:54:32Z</responseDate><request verb="GetRecord" identifier="oai:uvadoc.uva.es:10324/82600" metadataPrefix="marc">https://uvadoc.uva.es/oai/request</request><GetRecord><record><header><identifier>oai:uvadoc.uva.es:10324/82600</identifier><datestamp>2026-02-05T20:01:06Z</datestamp><setSpec>com_10324_1180</setSpec><setSpec>com_10324_931</setSpec><setSpec>com_10324_894</setSpec><setSpec>col_10324_1375</setSpec></header><metadata><record xmlns="http://www.loc.gov/MARC21/slim" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dcterms="http://purl.org/dc/terms/" xsi:schemaLocation="http://www.loc.gov/MARC21/slim http://www.loc.gov/standards/marcxml/schema/MARC21slim.xsd">
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<subfield code="a">Vega Riera, Elías</subfield>
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<subfield code="a">Camarero Izquierdo, María Carmen</subfield>
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<subfield code="a">Hamari, Juho</subfield>
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<subfield code="a">Xi, Nannan</subfield>
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<subfield code="c">2026</subfield>
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<subfield code="a">Virtual reality (VR) is reshaping tourism as museums increasingly adopt it to create immersive visitor experi-&#xd;
ences. While presence is key to VR effectiveness, little is known about how interaction modes affect it. This study&#xd;
examines the impact of two elements  guidance and spatial mobility on perceived presence in virtual museum&#xd;
visits. It also explores the psychological mechanisms involved and identifies autonomy as a positive driver and&#xd;
satiation as a limiting factor. Results show that guidance enhances presence although it slightly reduces au-&#xd;
tonomy, while spatial mobility has less of an effect. In turn, presence boosts perceived entertainment and&#xd;
informativeness and positively influences attitudes toward the destination and visit intention. This research helps&#xd;
to understand how interaction design in immersive environments shapes user experience and behaviour. It offers&#xd;
theoretical insights on presence drivers as well as practical implications for creating more effective, satisfying,&#xd;
and wellbeing-oriented VR experiences in tourism</subfield>
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<subfield code="a">International Journal of Human-Computer Studies, 2026, vol. 209, p. 103739</subfield>
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<subfield code="a">1071-5819</subfield>
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<subfield code="a">https://uvadoc.uva.es/handle/10324/82600</subfield>
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<subfield code="a">10.1016/j.ijhcs.2026.103739</subfield>
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<subfield code="a">103739</subfield>
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<datafield tag="024" ind2=" " ind1="8">
<subfield code="a">International Journal of Human-Computer Studies</subfield>
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<datafield tag="024" ind2=" " ind1="8">
<subfield code="a">209</subfield>
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<subfield code="a">What leads to better immersive experiences? The role of guidance and mobility in virtual reality museums</subfield>
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