RT info:eu-repo/semantics/conferenceObject T1 A System for Gamifying Ubiquitous Learning Situations Supported by Multiple Technologies T2 ITS 2016 A1 Ortega Arranz, Alejandro A1 Muñoz Cristóbal, Juan Alberto A1 Martínez Monés, Alejandra A1 Bote Lorenzo, Miguel Luis A1 Asensio Pérez, Juan Ignacio K1 Aprendizaje ubicuo AB Gamification is the use of game design elements in non-game contexts, and it has reported potential benefits for students. However, the proposals supporting teachers to create gamified ubiquitous learning situations are tied to specific activities and enactment technologies. Tostart addressing this issue, we propose a system to help teachers design and deploy these situations involving a variety of technologies frequently used in education PB Springer SN 9783319395838 YR 2016 FD 2016 LK http://uvadoc.uva.es/handle/10324/24932 UL http://uvadoc.uva.es/handle/10324/24932 LA eng NO Ortega-Arranz, A., Muñoz-Cristóbal, J.A., Martínez-Monés, A., Bote-Lorenzo, M.L., Asensio-Pérez, J.I. A System for Gamifying Ubiquitous Learning Situations Supported by Multiple Technologies. Proceedings of the 13th International Conference on Intelligent Tutoring Systems, ITS 2016, Zagreb, Croatia, June 2016. NO Producción Científica DS UVaDOC RD 03-may-2024