RT info:eu-repo/semantics/bachelorThesis T1 Gamification: a new approach in education. Its implementation in a final task T2 Gamificación: un nuevo enfoque en educación. Su implementación en una tarea final A1 Rodríguez Alcalde, Marta A2 Universidad de Valladolid. Facultad de Educación de Palencia K1 Juegos educativos K1 Enseñanza-Innovaciones K1 Juegos K1 Nuevas tecnologías K1 Motivación K1 Creatividad K1 Inteligencias múltiples AB This study aims to define what gamification is and what it has to do with ICT and New Technologies within an educational system. Additionally, it presents the different aspects within gamification in order to implement them in the classroom. Through those aspects, this study offers an example of gamification experience within a classroom which can be analyzed and adapted to any other stage or school, so teachers can start using new methodologies based on a gamified system and also on their student’s motivation and interests. Definitely, this study analyzes and sets the essential keys for the establishment of a gamification system based on the interests and motivation of the students, working with their multiple intelligences and emotions in order to achieve a meaningful learning process. YR 2018 FD 2018 LK http://uvadoc.uva.es/handle/10324/33533 UL http://uvadoc.uva.es/handle/10324/33533 LA eng DS UVaDOC RD 17-ago-2024