RT info:eu-repo/semantics/article T1 Understanding student behavior and perceptions toward earning badges in a gamified MOOC A1 Ortega Arranz, Alejandro A1 Er, Erkan A1 Martínez Monés, Alejandra A1 Bote Lorenzo, Miguel Luis A1 Asensio Pérez, Juan Ignacio A1 Muñoz Cristóbal, Juan Alberto K1 Gamification K1 MOOC AB Despite the advantages of MOOCs, such as the open and free access to education, these courses are criticized for students’ lack of motivation and their high dropout rates. Gamification is a technique used to increase student motivation and engagement in small-scale educational contexts. However, the effects of gamification on student engagement have been scarcely explored in MOOC environments, and the findings so far are inconsistent. To address this gap, this research work examines the students’ behavior toward earning badges and how it relates to their engagement in a gamified MOOC. According to the results, the behaviors toward badges of the active students were generally positive and significantly correlated with other variables measuring their engagement (e.g., pageviews, submitted tasks, forum posts), although this positive behavior seems to decrease throughout the course. Additionally, students that reported high motivation by badges at the end of the course showed a higher engagement level than those that were not appealed by badges. PB Springer Verlag SN 1615-5289 YR 2019 FD 2019 LK http://uvadoc.uva.es/handle/10324/38628 UL http://uvadoc.uva.es/handle/10324/38628 LA eng NO Universal Access in the Information Society, 2019, Issue 3 NO Producción Científica DS UVaDOC RD 23-nov-2024