RT info:eu-repo/semantics/article T1 To reward and beyond: Analyzing the effect of reward-basedstrategies in a MOOC A1 Ortega Arranz, Alejandro A1 Bote Lorenzo, Miguel Luis A1 Asensio Pérez, Juan Ignacio A1 Martínez Monés, Alejandra A1 Gómez Sánchez, Eduardo A1 Dimitriadis Damoulis, Ioannis K1 Gamification K1 Gamificación K1 MOOC (Massive Open Online Course) K1 CEMA (Curso En Línea Masivo y Abierto) K1 Engagement K1 Compromiso K1 Retention K1 Retención K1 Between-subjects design K1 Diseño entre sujetos AB Despite the benefits of MOOCs (e.g., open access to education offered by prestigious universities), the low level of student engagement remains as an important issue causing massive dropouts in such courses. The use of reward-based gamification strategies is one approach to promote student engagement and prevent dropout. However, there is a lack of solid empirical studies analyzing the effects of rewards in MOOC environments. This paper reports a between-subjects design study conducted in a MOOC to analyze the effects of badges and redeemable rewards on student retention and engagement. Results show that the implemented reward strategies had not significant effect on student retention and behavioral engagement measured through the number of pageviews, task submissions, and student activity time. However, it was found that learners able to earn badges and redeemable rewards participated more in gamified tasks than those learners in the control group. Additionally, results reveal that the participants in the redeemable reward condition requested and earned earlier the rewards than those participants in the badge condition. The potential implications of these findings in the instructional design of future gamified MOOCs are also discussed. PB Elsevier SN 0360-1315 YR 2019 FD 2019 LK http://uvadoc.uva.es/handle/10324/38648 UL http://uvadoc.uva.es/handle/10324/38648 LA eng NO Computers & Education, 2019, vol. 142. 14 p. NO Producción Científica DS UVaDOC RD 20-abr-2024