RT info:eu-repo/semantics/article T1 Influence of the use of Wii games on physical frailty components in institutionalized older adults A1 González Bernal, Jerónimo J. A1 Jahouh, Maha A1 González Santos, Josefa A1 Mielgo Ayuso, Juan Francisco A1 Fernández Lázaro, Diego A1 Soto Cámara, Raúl K1 Older people K1 Personas de Edad - Salud e higiene K1 Geriatrics K1 Videojuegos K1 Spain K1 Falls (Accidents) in old age - Prevention K1 Caídas en ancianos - Prevención K1 Frailty K1 Walking speed K1 Falling risk K1 Wii K1 3201.07 Geriatría AB Aging is a multifactorial physiological phenomenon in which cellular and molecular changes occur. These changes lead to poor locomotion, poor balance, and an increased falling risk. This study aimed to determine the impact and effectiveness of the use of the Wii® game console on improving walking speed and balance, as well as its influence on frailty levels and falling risk, in older adults. A longitudinal study was designed with a pretest/post-test structure. The study population comprised people over 75 years of age who lived in a nursing home or attended a day care center (n = 80; 45 women; 84.2 ± 8.7 years). Forty of them were included in the Wii group (20 rehabilitation sessions during 8 consecutive weeks), and the other 40 were in the control group. Falling risk and frailty were evaluated using the Downton scale and Fried scale; balance and walking speed were assessed with the Berg Balance scale and the Gait Speed Test, respectively, as well as the Short Physical Performance Battery (SPPB). The results showed that there was no significant association between Frailty Phenotype and study groups in baseline. However, there was significant association between Frailty Phenotype and study groups at the end of study. Moreover, a significantly higher and negative percentage change (Δ) in the Wii group with respect to the control group on the in falling risk (−20.05 ± 35.14% vs. 7.92 ± 24.53%) and in walking speed (−6.42 ± 8.83% vs. −0.12 ± 4.51%) during study, while there was a higher and positive significant percent change in static balance (6.07 ± 5.74% vs. 2.13 ± 4.64%) and on the SPPB (20.28 ± 20.05% vs. 0.71 ± 7.99%) after 8 weeks of study. The main conclusion of this study was that the use of the Wii® video console for 8 weeks positively influenced walking speed, falling risk, static balance, and frailty levels in older adults. Through a rehabilitation program with the Wii® game console in the older adults, frailty levels are reduced, accompanied by a reduction in falling risk and an increase in static balance and walking speed. PB MDPI SN 1660-4601 YR 2021 FD 2021 LK https://uvadoc.uva.es/handle/10324/59640 UL https://uvadoc.uva.es/handle/10324/59640 LA eng NO International Journal of Environmental Research and Public Health, 2021, Vol. 18, Nº. 5, 2723 NO Producción Científica DS UVaDOC RD 07-ago-2024