RT info:eu-repo/semantics/article T1 Impact of an intervention with Wii video games on the autonomy of activities of daily living and psychological–cognitive components in the Institutionalized elderly A1 Jahouh, Maha A1 González Bernal, Jerónimo J. A1 González Santos, Josefa A1 Fernández Lázaro, Diego A1 Soto Cámara, Raúl A1 Mielgo Ayuso, Juan Francisco K1 Memory K1 Memoria K1 Attention K1 Depresión mental K1 Depression, Mental K1 Anxiety K1 Video games K1 Videojuegos K1 Older people - Care K1 Personas de edad - Cuidados K1 Spain K1 Geriatrics K1 Psychology K1 Psychiatry K1 3201.07 Geriatría K1 3211 Psiquiatría K1 61 Psicología AB As people age, the risk of disease increases and deterioration becomes more noticeable. These changes can increase the risk of cognitive impairment, with negative consequences for the quality of life and the ability to perform activities of daily living (ADLs) in older people, which translate into greater dependence and loss of wellness. This study aimed to determine the impact and effectiveness of the use of the Wii® game console (Nintendo Company Limited, Kyoto, Japan) on improving performance of basic and instrumental ADLs, as well as its relationship with cognitive impairment levels and mood in institutionalized older people. A longitudinal study was designed, whose study population consisted of people over 75 years of age who lived in a nursing-home or attended a day care center (n = 80; 45 women). Cognitive status was assessed using Lobo’s Mini-Cognitive Examination (MCE) and Global Deterioration Scale (FAST-GDS), while the psychological assessment used the Dementia Apathy Interview and Rating (DAIR), Yesavage scale for Geriatric Depression (EGD-15), and Goldberg Anxiety and Depression Scale (EADG). Differences from T1 to T2 in the control group (control; n = 40; 23 women; 83.25 ± 8.78 years; 76.35 ± 13.54 kg) and in the experimental group (Wii; n = 40; 22 women; 85.05 ± 8.63 years; 74.60 ± 13.01 kg) were evaluated using a paired Student’s t-test or Wilcoxon’s signed rank test, and a two-way repeated measures analysis of variance (ANOVA) test. Differences in Δ (%) and other tests at T1 and T2 were compared using the independent t-test or Mann–Whitney U test, with the treatment category as a fixed factor. The results showed that the Wii® video console had a positive influence for older people, increasing cognitive status and levels of ADLs, and psychological status. In addition, a positive correlation between performance of ADLs and cognitive status was observed, as well as a negative correlation with the psychological status. Through a rehabilitation program with a Wii® game console in the elderly, depression, anxiety and apathy levels were reduced, accompanied by an increase in memory and attention, as well as in performance of basic and instrumental ADLs. PB MDPI SN 1660-4601 YR 2021 FD 2021 LK https://uvadoc.uva.es/handle/10324/59935 UL https://uvadoc.uva.es/handle/10324/59935 LA eng NO International Journal of Environmental Research and Public Health, 2021, Vol. 18, Nº. 4, 1570 NO Producción Científica DS UVaDOC RD 07-ago-2024