RT info:eu-repo/semantics/conferenceObject T1 Unity-based Simulation Scenarios to Study Driving Performance A1 González Ortega, David A1 Díaz Pernas, Francisco Javier A1 Martínez Zarzuela, Mario A1 Antón Rodríguez, Miriam K1 Driving Simulation K1 Unity K1 Driving learning K1 Driving efficiency AB In this paper, we present two 3D driving simulation scenarios and a vehicle model developed to analyzedriving efficiency and safety. The scenarios include different roads, traffic, and events so that drivers canacquire driving competences and their performance can be tested. They were developed with Unity gameengine, which allows to create 2D and 3D games and applications and to export them to many differentplatforms. The first scenario is urban with varied roads, crossroads controlled by traffic lights, androundabouts. The second scenario is interurban with different road sections connected by roundabouts. The vehicle engine has been modeled setting the dependency between engine torque and rpm and thedependency of each gear and speed on fuel consumption. Automatic or manual gear shifting can be selected. During a simulation, the speed, rpm, gear, consumption, and traffic offences are showed in real time and stored in files for further processing. Seven people drove in the scenarios and their stored data enabled us to analyze differences in driving performance between them. The simulator was ranked positively by all the participants regarding ease of interaction, similarity to real driving, and usefulness for driving learning. PB SciTePress Digital Library (Science and Technology Publications, Lda) SN 978-989-758-323-0 YR 2018 FD 2018 LK https://uvadoc.uva.es/handle/10324/65439 UL https://uvadoc.uva.es/handle/10324/65439 LA eng NO Producción Científica DS UVaDOC RD 30-jun-2024