RT info:eu-repo/semantics/masterThesis T1 El fenómeno del co-streaming y su influencia en las audiencias del videojuego League of Legends A1 López González, Belén A2 Universidad de Valladolid. Facultad de Filosofía y Letras K1 Esports K1 Co-streaming K1 LEC K1 League of Legends K1 Audiencias AB Esports, or electronic sports, are video game competitions in which, individually orjointly, two teams face each other. Within this category we find the video game Leagueof Legends, one of the best known. This video game consists of the five players of eachteam choosing the champions to play with and have to try to break the base of the otherteam. In Spain, the most important competitions are the Iberian Cup and the Superliga,while in Europe there is the League of Legends European Championship (LEC), atournament that has been chosen as the object of research of this Final Master's Project(TFM).In recent years, the co-streaming model has been implemented, the transfer of thebroadcasting rights of the competition to other channels such as, for example, Ibai Llanos,so it is important to collect and analyse their audience data in order to know the impactand scope of these concessions.This TFM aims to achieve this objective by collecting the data of each broadcast matchand its subsequent analysis with graphs that allow visualizing and explaining the effectsof co-streaming. YR 2024 FD 2024 LK https://uvadoc.uva.es/handle/10324/72565 UL https://uvadoc.uva.es/handle/10324/72565 LA spa NO Departamento de Historia Moderna, Contemporánea, de América y Periodismo DS UVaDOC RD 29-jun-2025