RT info:eu-repo/semantics/article T1 GamiTool: Supporting Instructors in the Gamification of MOOCs A1 Ortega-Arranz, Alejandro A1 Asensio Pérez, Juan Ignacio A1 Martínez Monés, Alejandra A1 Bote Lorenzo, Miguel Luis A1 Ortega Arranz, Héctor A1 Kalz, Marco K1 Gamification K1 instructors K1 MOOCs K1 rewards K1 system K1 workload K1 5801 Teoría y Métodos Educativos K1 1203.17 Informática AB Reward-based gamification strategies are proposed as a promising technique to increase student engagement in Massive Open Online Courses (MOOCs), following its success in other small-scale educational settings. However, these strategies imply a number of orchestration tasks (e.g., design, management) that are usually carried out by instructors, and which may hinder their use and adoption. Furthermore, some MOOC distinctive features (e.g., scale, 24/7 availability, etc.) have considerable implications on how these gamification strategies are orchestrated, resulting in an unmanageable instructors’ workload in cases of manual operation. Therefore, an eventual adoption of gamification in MOOCs calls for automatic systems capable of decreasing the additional workload of instructors. The limitations identified in the current solutions (e.g., non-usable graphical interfaces, inflexible gamification designs) led us to propose and develop a new gamification system named GamiTool. An evaluation with 19 MOOC instructors and gamification designers showed the high design expressiveness, usability and potential for adoption of GamiTool. Hence, GamiTool can be used by instructors to improve students’ engagement, and also, by researchers to keep understanding the effects of gamification in MOOC settings. PB IEEE SN 2169-3536 YR 2022 FD 2022 LK https://uvadoc.uva.es/handle/10324/73751 UL https://uvadoc.uva.es/handle/10324/73751 LA eng NO IEEE Access, diciembre 2022, vol. 10, p. 131965 - 131979 NO Producción Científica DS UVaDOC RD 05-feb-2025