RT info:eu-repo/semantics/article T1 Reasoning and learning with board game-based learning: A case study A1 Pinedo González, Ruth A1 García-Martín, Noelia A1 Rascón Estébanez, Débora A1 Caballero-San José, César A1 Cañas Encinas, Manuel K1 Game-based learning . Participation . Reasoning . Motivation . Executive functions . Metacognition . Cooperation AB Game-based learning (GBL) refers to the use of games to support learning in educational settings or as educational tools. The objectiveof this qualitative study is to gain an in-depth knowledge of what GBL means for the educational community of a public school inSpain and to explore the impactGBLhas on the teaching-learning process. Data were collected through document analysis, observationduring the game sessions (45 students), a focus group (6 teachers), and by in-depth interviews (1 family member, 1 teacher, and 2students).Data analysis used constant comparison until category saturationwas achieved. The participants conceptualized GBL aroundthreemain topics: (1) GBL characteristics, (2) participation, and (3) quality learning and reasoning. Thematic coding of their statementssuggested that GBL encourages participation in school; this produces motivation and contributes to educational inclusion. GBL yieldsquality learning in both content and curricular competencies and favors the development of the executive functions (EFs), which are thebasis of high-level thinking abilities. Results suggest that GBL is a favorable active methodology for the twenty-first-century school.The data is discussed in light of child development and learning in an educational context. YR 2022 FD 2022 LK https://uvadoc.uva.es/handle/10324/74322 UL https://uvadoc.uva.es/handle/10324/74322 LA eng NO Pinedo, R., García-Martín, N., Rascón, D., Caballero-San José, C., & Cañas, M. (2022). Reasoning and learning with board game-based learning: A case study. Current Psychology, 41(3), 1603–1617. https://doi.org/10.1007/s12144-021-01744-1 NO Producción Científica DS UVaDOC RD 29-ene-2025