RT info:eu-repo/semantics/article T1 Studying the Effectiveness of Games as an Extracurricular Activity in a Higher Education Programming Course A1 Arias Herguedas, Silvia A1 Pisabarro Marrón, Alma María A1 Vivaracho Pascual, Carlos Enrique A1 Ortega Arranz, Alejandro A1 Jiménez Gil, Luis Ignacio K1 Computer science K1 Games K1 Higher education K1 Computer science K1 Extracurricular activity K1 Fundamentals of programming K1 Games K1 Higher education AB Higher Education programming courses usually present high levels of student failure and drop-out rates. Given this context, the use of educational video games is proposed as a strategy to increase the students' motivation and engagement, thus helping diminish such rates. However, there is a lack of empirical studies examining such effects, especially when they are proposed outside the formal curriculum (i.e., extracurricular) and when the students are enrolled in different Higher Education bachelors. This paper presents a cross-sectional study following a between-subjects design with 315 students (168 assigned to the experimental condition, 147 to the control condition) enrolled in one of the following bachelors: B.S. in Computer Science (where programming is a core subject), and B.S. in Statistics (where it is not). The study spanned two consecutive academic years. The outcomes were evaluated through a pre-/post-test schema and comparison of final course results to measure the effect on learning (objective assessment) and a survey to get the students' perceptions (subjective assessment). In addition, the level of participation was analyzed and compared between bachelors, considering the optional nature of the activity. Results show statistically significant differences in learning outcomes between the students in the experimental condition and those in the control group, without clear differences between Bachelors (the results are positive for both). In the subjective assessment and participation, the results are also positive, but, in this case, statistically significant differences between bachelors have been observed. These positive outcomes suggest its potential applicability to other Higher Education and Engineering courses. PB John Wiley & Sons Ltd. SN 1061-3773 YR 2025 FD 2025 LK https://uvadoc.uva.es/handle/10324/76287 UL https://uvadoc.uva.es/handle/10324/76287 LA eng NO Computer Applications in Engineering Education, 2025, vol. 33, n. 2. e70000 NO Producción Científica DS UVaDOC RD 19-jul-2025