RT info:eu-repo/semantics/article T1 What leads to better immersive experiences? The role of guidance and mobility in virtual reality museums A1 Vega Riera, Elías A1 Camarero Izquierdo, María Carmen A1 Hamari, Juho A1 Xi, Nannan K1 Virtual reality K1 Immersive design K1 Presence K1 Virtual museum K1 User experience AB Virtual reality (VR) is reshaping tourism as museums increasingly adopt it to create immersive visitor experi-ences. While presence is key to VR effectiveness, little is known about how interaction modes affect it. This studyexamines the impact of two elements guidance and spatial mobility on perceived presence in virtual museumvisits. It also explores the psychological mechanisms involved and identifies autonomy as a positive driver andsatiation as a limiting factor. Results show that guidance enhances presence although it slightly reduces au-tonomy, while spatial mobility has less of an effect. In turn, presence boosts perceived entertainment andinformativeness and positively influences attitudes toward the destination and visit intention. This research helpsto understand how interaction design in immersive environments shapes user experience and behaviour. It offerstheoretical insights on presence drivers as well as practical implications for creating more effective, satisfying,and wellbeing-oriented VR experiences in tourism PB Elsevier SN 1071-5819 YR 2026 FD 2026 LK https://uvadoc.uva.es/handle/10324/82600 UL https://uvadoc.uva.es/handle/10324/82600 LA eng NO International Journal of Human-Computer Studies, 2026, vol. 209, p. 103739 NO Producción Científica DS UVaDOC RD 06-feb-2026