RT info:eu-repo/semantics/conferenceObject T1 Creating Generative Data-driven Aesthetics Based on Brain Waves A1 Azevedo, Bruno A1 Silva, Helder A1 Lapenta, Olívia Morgan A1 Partesotti, Elena K1 EEG data-driven Visualization K1 Computational Aesthetics K1 Immersive Environments K1 Zen Gardens K1 6203.05 Estética de las Bellas Artes K1 3304 Tecnología de Los Ordenadores AB Contemplative environments can significantly impact our mental health, and recent research highlights their importance for well-being. Guided by the principles and aesthetics of Zen Gardens and Zen Buddhism, the medium-term objective is to create an immersive, therapeutic environment with restorative qualities, utilizing a data-driven generative approach.This paper explores the initial phase of translating brainwave data, specifically electroencephalographic recordings of brainwaves, into dynamic abstract visual patterns. In this process, the data serves as the pigment, while algorithms shape the visual aesthetics. In this first iteration, a dataset related to the research of brain activity in a resting-state experiment was used, and a Fast Fourier Transform was implemented in the Processing programming language to calculate the average amplitude and frequency.The average amplitude was used as input for the Flow Field algorithm, influencing the velocity visualized through dynamic curves with fading trails. By presenting the current work, this article aims to show the transformative potential of generative art in creating abstract immersive environments. PB Springer SN 9783031972560 YR 2026 FD 2026 LK https://uvadoc.uva.es/handle/10324/82917 UL https://uvadoc.uva.es/handle/10324/82917 LA eng NO Brooks, A.L., Banakou, D., Ceperkovic, S. (eds.). ArtsIT, Interactivity and Game Creation. ArtsIT 2024. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 651, p. 95-111. Springer. NO Producción Científica DS UVaDOC RD 20-feb-2026