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Título
How Gamification is Being Implemented in MOOCs? A Systematic Literature Review
Otros títulos
EC-TEL 2017
Autor
Congreso
European Conference on Technology Enhanced Learning (12º. 2017. Tallinn, Estonia)
Año del Documento
2017
Editorial
Springer International Publishing
Descripción
Producción Científica
Documento Fuente
Ortega-Arranz, A., Muñoz-Cristóbal, J. A., Martínez-Monés, A., Bote-Lorenzo, M. L. & Asensio-Pérez, J. I. How Gamification is Being Implemented in MOOCs? A Systematic Literature Review. In Proceedings of the 12th European Conference on Technology Enhanced Learning, (accepted), Tallinn, Estonia, 2017
Résumé
Although MOOCs are being established as a very popular technology to support learning, they are often criticized for their lack of support to active pedagogies and the high drop-out rates. One approach to face this problem is gamification, due to the promising benefits al-ready shown at small-scale environments. Attending to the current and growing use of game elements in MOOCs, this paper presents a systematic literature review of the usage of gamification in MOOCs, aimed at analyzing how gamification is being implemented in MOOCs, and to identify unexplored research opportunities in this field. The results show that gamification is still at an early stage in MOOCs, and it is being implemented in similar ways to those at small scale contexts
Palabras Clave
MOOC
Literatura
Juegos - aspecto educativo
Patrocinador
Ministerio de Economía, Industria y Competitividad (Project TIN2014-53199-C3-2-R)
Junta de Castilla y León (programa de apoyo a proyectos de investigación - Ref. VA082U16)
Junta de Castilla y León (programa de apoyo a proyectos de investigación - Ref. VA082U16)
Version del Editor
Idioma
eng
Derechos
openAccess
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Tamaño:
306.2Ko
Formato:
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