Por favor, use este identificador para citar o enlazar este ítem:http://uvadoc.uva.es/handle/10324/37215
Título
Gamification for formative assessment in the framework of engineering learning
Autor
Año del Documento
2018
Editorial
The Association for Computing Machinery (ACM)
Tipología
Juegos Educativos
Resumen
There are evidences that Student Response Systems (SRS)
encourage student participation in the classroom by streamlining
class development. Recent experiences indicate that these SRS
have been used in the context of quizzes, showing that students'
attention, motivation and enjoyment are increased with respect
to the simple use of a simple questionnaire. The applications
Socrative, Kahoot, Quizlet, Quizizz, among others, are each year
more consolidated. The strategy for the development of games in
the classroom is that it should be voluntary, anonymous, with a
reduced cost of time (on the order of minutes). The paper shows
material of Fluid Mechanics subject at university level. There is
much more material in Kahoot format than in Socrative. The tool
let diagnose weak points on the learning process in the
classroom.
Nivel Educativo
Enseñanzas universitarias
Idioma
eng
Tipo de versión
info:eu-repo/semantics/publishedVersion
Derechos
openAccess
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