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dc.contributor.authorRosa Steinz, Ramón de la 
dc.contributor.authorCarrera, Albano
dc.contributor.authorAlonso Alonso, Alonso 
dc.contributor.authorPeñasco Martín, Benito
dc.contributor.authorGil Agudo, Angel
dc.contributor.authorAbril Domingo, Evaristo José 
dc.date.accessioned2022-03-10T09:11:38Z
dc.date.available2022-03-10T09:11:38Z
dc.date.issued2019
dc.identifier.citationApplied Sciences, 2019, vol. 9, n. 9, p.1912.es
dc.identifier.issn2076-3417es
dc.identifier.urihttps://uvadoc.uva.es/handle/10324/52364
dc.descriptionProducción Científicaes
dc.description.abstractThis paper analyses the role of myoelectric games in the rehabilitation of paraplegic patients. The University of Valladolid neuromuscular training system, UVa-NTS platform, which allows the myoelectric command of computer applications, has been introduced in rehabilitation sessions of a group of paraplegic patients. The experiments took place both at the University of Valladolid and at the National Hospital for Paraplegics of Toledo in Spain. A homogeneous population of five patients with a C7 spinal cord injury was compared with a group of control subjects. The myoelectric control was performed with the flexor carpi radialis and the extensor carpi radialis muscles. The myoelectric routines were timed and the game scores measured. Notwithstanding the reduced mobility of the patients, they achieved fast adaptation and better timings than the control subjects in the first experiment (p < 0.001), although this difference was reduced in further experiments. Both patients and control subjects played satisfactorily with the Myo-Pong game. However, the improvement in the scores was better for the control subjects between sessions (p = 0.009) when compared with the patients (p = 0.978). The results show that patients and control subjects were able to perform and reached similar scores. However, patients’ improvement in further rehabilitation sessions was lesser than when compared with the control subjects.es
dc.format.mimetypeapplication/pdfes
dc.language.isoenges
dc.publisherMDPIes
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subject.classificationSpinal cord injuryes
dc.subject.classificationRehabilitationes
dc.subject.classificationElectromyographyes
dc.subject.classificationMyoelectric controles
dc.subject.classificationBiofeedbackes
dc.titleMyoelectric gaming in the rehabilitation of patients with C7 spinal cord injuryes
dc.typeinfo:eu-repo/semantics/articlees
dc.rights.holder© 2019 The Authorses
dc.identifier.doi10.3390/app9091912es
dc.relation.publisherversionhttps://www.mdpi.com/2076-3417/9/9/1912es
dc.identifier.publicationfirstpage1912es
dc.identifier.publicationissue9es
dc.identifier.publicationtitleApplied Scienceses
dc.identifier.publicationvolume9es
dc.peerreviewedSIes
dc.identifier.essn2076-3417es
dc.rightsAtribución 4.0 Internacional*
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones
dc.subject.unesco33 Ciencias Tecnológicases
dc.subject.unesco32 Ciencias Médicases


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