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    Por favor, use este identificador para citar o enlazar este ítem:https://uvadoc.uva.es/handle/10324/58905

    Título
    Comparative analysis of Kinect-based and Oculus-based gaze region estimation methods in a driving simulator
    Autor
    González Ortega, DavidAutoridad UVA Orcid
    Díaz Pernas, Francisco JavierAutoridad UVA
    Martínez Zarzuela, MarioAutoridad UVA Orcid
    Antón Rodríguez, MiriamAutoridad UVA
    Año del Documento
    2020
    Editorial
    MDPI
    Descripción
    Producción Científica
    Documento Fuente
    Sensors, 2021, Vol. 21, Nº. 1, 26
    Resumo
    Driver’s gaze information can be crucial in driving research because of its relation to driver attention. Particularly, the inclusion of gaze data in driving simulators broadens the scope of research studies as they can relate drivers’ gaze patterns to their features and performance. In this paper, we present two gaze region estimation modules integrated in a driving simulator. One uses the 3D Kinect device and another uses the virtual reality Oculus Rift device. The modules are able to detect the region, out of seven in which the driving scene was divided, where a driver is gazing at in every route processed frame. Four methods were implemented and compared for gaze estimation, which learn the relation between gaze displacement and head movement. Two are simpler and based on points that try to capture this relation and two are based on classifiers such as MLP and SVM. Experiments were carried out with 12 users that drove on the same scenario twice, each one with a different visualization display, first with a big screen and later with Oculus Rift. On the whole, Oculus Rift outperformed Kinect as the best hardware for gaze estimation. The Oculus-based gaze region estimation method with the highest performance achieved an accuracy of 97.94%. The information provided by the Oculus Rift module enriches the driving simulator data and makes it possible a multimodal driving performance analysis apart from the immersion and realism obtained with the virtual reality experience provided by Oculus.
    Materias (normalizadas)
    Automobile driving simulators
    Palabras Clave
    Driving simulator
    Kinect
    Oculus Rift
    Head tracking
    Driver monitoring
    ISSN
    1424-822
    Revisión por pares
    SI
    DOI
    10.3390/s21010026
    Patrocinador
    Dirección General de Tráfico y Ministerio del Interior - (Proyecto SPIP2015-01801)
    Version del Editor
    https://www.mdpi.com/1424-8220/21/1/26
    Propietario de los Derechos
    © 2020 The Authors
    Idioma
    eng
    URI
    https://uvadoc.uva.es/handle/10324/58905
    Tipo de versión
    info:eu-repo/semantics/publishedVersion
    Derechos
    openAccess
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    Universidad de Valladolid

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